(FPCore (x y z t a b) :precision binary64 (/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ y (* z (- b y))))
(t_2 (pow (- b y) 2.0))
(t_3 (/ (+ (* x y) (* z (- t a))) t_1))
(t_4 (fma z (- b y) y))
(t_5 (+ (/ t (* t_4 (/ 1.0 z))) (- (* x (/ y t_1)) (/ a (/ t_4 z)))))
(t_6
(-
(fma (/ y (- b y)) (/ x z) (fma (/ a t_2) (/ y z) (/ t (- b y))))
(fma (/ y t_2) (/ t z) (/ a (- b y))))))
(if (<= t_3 -1e+18)
t_5
(if (<= t_3 -2e-272)
(/ (- (+ (* x y) (* z t)) (* z a)) t_4)
(if (<= t_3 2e-283) t_6 (if (<= t_3 INFINITY) t_5 t_6))))))double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
}
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = y + (z * (b - y));
double t_2 = pow((b - y), 2.0);
double t_3 = ((x * y) + (z * (t - a))) / t_1;
double t_4 = fma(z, (b - y), y);
double t_5 = (t / (t_4 * (1.0 / z))) + ((x * (y / t_1)) - (a / (t_4 / z)));
double t_6 = fma((y / (b - y)), (x / z), fma((a / t_2), (y / z), (t / (b - y)))) - fma((y / t_2), (t / z), (a / (b - y)));
double tmp;
if (t_3 <= -1e+18) {
tmp = t_5;
} else if (t_3 <= -2e-272) {
tmp = (((x * y) + (z * t)) - (z * a)) / t_4;
} else if (t_3 <= 2e-283) {
tmp = t_6;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_5;
} else {
tmp = t_6;
}
return tmp;
}
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / Float64(y + Float64(z * Float64(b - y)))) end
function code(x, y, z, t, a, b) t_1 = Float64(y + Float64(z * Float64(b - y))) t_2 = Float64(b - y) ^ 2.0 t_3 = Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / t_1) t_4 = fma(z, Float64(b - y), y) t_5 = Float64(Float64(t / Float64(t_4 * Float64(1.0 / z))) + Float64(Float64(x * Float64(y / t_1)) - Float64(a / Float64(t_4 / z)))) t_6 = Float64(fma(Float64(y / Float64(b - y)), Float64(x / z), fma(Float64(a / t_2), Float64(y / z), Float64(t / Float64(b - y)))) - fma(Float64(y / t_2), Float64(t / z), Float64(a / Float64(b - y)))) tmp = 0.0 if (t_3 <= -1e+18) tmp = t_5; elseif (t_3 <= -2e-272) tmp = Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(z * a)) / t_4); elseif (t_3 <= 2e-283) tmp = t_6; elseif (t_3 <= Inf) tmp = t_5; else tmp = t_6; end return tmp end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Power[N[(b - y), $MachinePrecision], 2.0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$4 = N[(z * N[(b - y), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$5 = N[(N[(t / N[(t$95$4 * N[(1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(x * N[(y / t$95$1), $MachinePrecision]), $MachinePrecision] - N[(a / N[(t$95$4 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$6 = N[(N[(N[(y / N[(b - y), $MachinePrecision]), $MachinePrecision] * N[(x / z), $MachinePrecision] + N[(N[(a / t$95$2), $MachinePrecision] * N[(y / z), $MachinePrecision] + N[(t / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(y / t$95$2), $MachinePrecision] * N[(t / z), $MachinePrecision] + N[(a / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+18], t$95$5, If[LessEqual[t$95$3, -2e-272], N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(z * a), $MachinePrecision]), $MachinePrecision] / t$95$4), $MachinePrecision], If[LessEqual[t$95$3, 2e-283], t$95$6, If[LessEqual[t$95$3, Infinity], t$95$5, t$95$6]]]]]]]]]]
\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}
\begin{array}{l}
t_1 := y + z \cdot \left(b - y\right)\\
t_2 := {\left(b - y\right)}^{2}\\
t_3 := \frac{x \cdot y + z \cdot \left(t - a\right)}{t_1}\\
t_4 := \mathsf{fma}\left(z, b - y, y\right)\\
t_5 := \frac{t}{t_4 \cdot \frac{1}{z}} + \left(x \cdot \frac{y}{t_1} - \frac{a}{\frac{t_4}{z}}\right)\\
t_6 := \mathsf{fma}\left(\frac{y}{b - y}, \frac{x}{z}, \mathsf{fma}\left(\frac{a}{t_2}, \frac{y}{z}, \frac{t}{b - y}\right)\right) - \mathsf{fma}\left(\frac{y}{t_2}, \frac{t}{z}, \frac{a}{b - y}\right)\\
\mathbf{if}\;t_3 \leq -1 \cdot 10^{+18}:\\
\;\;\;\;t_5\\
\mathbf{elif}\;t_3 \leq -2 \cdot 10^{-272}:\\
\;\;\;\;\frac{\left(x \cdot y + z \cdot t\right) - z \cdot a}{t_4}\\
\mathbf{elif}\;t_3 \leq 2 \cdot 10^{-283}:\\
\;\;\;\;t_6\\
\mathbf{elif}\;t_3 \leq \infty:\\
\;\;\;\;t_5\\
\mathbf{else}:\\
\;\;\;\;t_6\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 23.5 |
|---|---|
| Target | 18.2 |
| Herbie | 1.2 |
if (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < -1e18 or 1.99999999999999989e-283 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < +inf.0Initial program 16.4
Simplified16.4
Taylor expanded in t around 0 16.4
Simplified13.9
Applied egg-rr13.9
Taylor expanded in x around 0 13.9
Simplified4.2
Applied egg-rr1.1
if -1e18 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < -1.99999999999999986e-272Initial program 0.3
Simplified0.3
Taylor expanded in z around 0 0.3
if -1.99999999999999986e-272 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < 1.99999999999999989e-283 or +inf.0 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) Initial program 54.7
Simplified54.7
Taylor expanded in z around inf 31.6
Simplified2.1
Final simplification1.2
herbie shell --seed 2022166
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:precision binary64
:herbie-target
(- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))