(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (* y b) t))
(t_2 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) t_1)))
(t_3 (/ x (+ 1.0 (+ a t_1)))))
(if (<= t_2 -1e-301)
(+ (* z (/ y (fma y b (fma a t t)))) t_3)
(if (<= t_2 0.0)
(-
(fma (/ t y) (/ x b) (/ z b))
(fma (/ t y) (/ z (* b b)) (* (/ a y) (* (/ z b) (/ t b)))))
(if (<= t_2 5e+305) t_2 (+ t_3 (/ z b)))))))double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (y * b) / t;
double t_2 = (x + ((y * z) / t)) / ((a + 1.0) + t_1);
double t_3 = x / (1.0 + (a + t_1));
double tmp;
if (t_2 <= -1e-301) {
tmp = (z * (y / fma(y, b, fma(a, t, t)))) + t_3;
} else if (t_2 <= 0.0) {
tmp = fma((t / y), (x / b), (z / b)) - fma((t / y), (z / (b * b)), ((a / y) * ((z / b) * (t / b))));
} else if (t_2 <= 5e+305) {
tmp = t_2;
} else {
tmp = t_3 + (z / b);
}
return tmp;
}
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function code(x, y, z, t, a, b) t_1 = Float64(Float64(y * b) / t) t_2 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + t_1)) t_3 = Float64(x / Float64(1.0 + Float64(a + t_1))) tmp = 0.0 if (t_2 <= -1e-301) tmp = Float64(Float64(z * Float64(y / fma(y, b, fma(a, t, t)))) + t_3); elseif (t_2 <= 0.0) tmp = Float64(fma(Float64(t / y), Float64(x / b), Float64(z / b)) - fma(Float64(t / y), Float64(z / Float64(b * b)), Float64(Float64(a / y) * Float64(Float64(z / b) * Float64(t / b))))); elseif (t_2 <= 5e+305) tmp = t_2; else tmp = Float64(t_3 + Float64(z / b)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(x / N[(1.0 + N[(a + t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-301], N[(N[(z * N[(y / N[(y * b + N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision], If[LessEqual[t$95$2, 0.0], N[(N[(N[(t / y), $MachinePrecision] * N[(x / b), $MachinePrecision] + N[(z / b), $MachinePrecision]), $MachinePrecision] - N[(N[(t / y), $MachinePrecision] * N[(z / N[(b * b), $MachinePrecision]), $MachinePrecision] + N[(N[(a / y), $MachinePrecision] * N[(N[(z / b), $MachinePrecision] * N[(t / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 5e+305], t$95$2, N[(t$95$3 + N[(z / b), $MachinePrecision]), $MachinePrecision]]]]]]]
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\begin{array}{l}
t_1 := \frac{y \cdot b}{t}\\
t_2 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + t_1}\\
t_3 := \frac{x}{1 + \left(a + t_1\right)}\\
\mathbf{if}\;t_2 \leq -1 \cdot 10^{-301}:\\
\;\;\;\;z \cdot \frac{y}{\mathsf{fma}\left(y, b, \mathsf{fma}\left(a, t, t\right)\right)} + t_3\\
\mathbf{elif}\;t_2 \leq 0:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{y}, \frac{x}{b}, \frac{z}{b}\right) - \mathsf{fma}\left(\frac{t}{y}, \frac{z}{b \cdot b}, \frac{a}{y} \cdot \left(\frac{z}{b} \cdot \frac{t}{b}\right)\right)\\
\mathbf{elif}\;t_2 \leq 5 \cdot 10^{+305}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_3 + \frac{z}{b}\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 17.2 |
|---|---|
| Target | 13.3 |
| Herbie | 6.3 |
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < -1.00000000000000007e-301Initial program 7.9
Simplified10.4
Taylor expanded in z around 0 6.3
Taylor expanded in z around inf 6.3
Simplified4.5
Applied egg-rr2.9
if -1.00000000000000007e-301 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < 0.0Initial program 29.7
Simplified19.9
Taylor expanded in y around inf 27.9
Simplified21.1
if 0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < 5.00000000000000009e305Initial program 0.4
if 5.00000000000000009e305 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) Initial program 63.8
Simplified51.8
Taylor expanded in z around 0 55.4
Taylor expanded in y around inf 11.4
Final simplification6.3
herbie shell --seed 2022166
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< t -1.3659085366310088e-271) (* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b))))) (if (< t 3.036967103737246e-130) (/ z b) (* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))