(FPCore (x y z t a) :precision binary64 (- (+ x y) (/ (* (- z t) y) (- a t))))
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (+ x y) (/ (* y (- z t)) (- a t)))))
(if (<= t_1 (- INFINITY))
(+ (* z (/ y t)) (+ x (* (/ y t) (- (/ a (/ t z)) a))))
(if (<= t_1 -4e-228)
t_1
(if (<= t_1 0.0)
(+ x (/ (* y (- z a)) t))
(+ x (+ y (* (- z t) (/ y (- t a))))))))))double code(double x, double y, double z, double t, double a) {
return (x + y) - (((z - t) * y) / (a - t));
}
double code(double x, double y, double z, double t, double a) {
double t_1 = (x + y) - ((y * (z - t)) / (a - t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (z * (y / t)) + (x + ((y / t) * ((a / (t / z)) - a)));
} else if (t_1 <= -4e-228) {
tmp = t_1;
} else if (t_1 <= 0.0) {
tmp = x + ((y * (z - a)) / t);
} else {
tmp = x + (y + ((z - t) * (y / (t - a))));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
return (x + y) - (((z - t) * y) / (a - t));
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x + y) - ((y * (z - t)) / (a - t));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (z * (y / t)) + (x + ((y / t) * ((a / (t / z)) - a)));
} else if (t_1 <= -4e-228) {
tmp = t_1;
} else if (t_1 <= 0.0) {
tmp = x + ((y * (z - a)) / t);
} else {
tmp = x + (y + ((z - t) * (y / (t - a))));
}
return tmp;
}
def code(x, y, z, t, a): return (x + y) - (((z - t) * y) / (a - t))
def code(x, y, z, t, a): t_1 = (x + y) - ((y * (z - t)) / (a - t)) tmp = 0 if t_1 <= -math.inf: tmp = (z * (y / t)) + (x + ((y / t) * ((a / (t / z)) - a))) elif t_1 <= -4e-228: tmp = t_1 elif t_1 <= 0.0: tmp = x + ((y * (z - a)) / t) else: tmp = x + (y + ((z - t) * (y / (t - a)))) return tmp
function code(x, y, z, t, a) return Float64(Float64(x + y) - Float64(Float64(Float64(z - t) * y) / Float64(a - t))) end
function code(x, y, z, t, a) t_1 = Float64(Float64(x + y) - Float64(Float64(y * Float64(z - t)) / Float64(a - t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(z * Float64(y / t)) + Float64(x + Float64(Float64(y / t) * Float64(Float64(a / Float64(t / z)) - a)))); elseif (t_1 <= -4e-228) tmp = t_1; elseif (t_1 <= 0.0) tmp = Float64(x + Float64(Float64(y * Float64(z - a)) / t)); else tmp = Float64(x + Float64(y + Float64(Float64(z - t) * Float64(y / Float64(t - a))))); end return tmp end
function tmp = code(x, y, z, t, a) tmp = (x + y) - (((z - t) * y) / (a - t)); end
function tmp_2 = code(x, y, z, t, a) t_1 = (x + y) - ((y * (z - t)) / (a - t)); tmp = 0.0; if (t_1 <= -Inf) tmp = (z * (y / t)) + (x + ((y / t) * ((a / (t / z)) - a))); elseif (t_1 <= -4e-228) tmp = t_1; elseif (t_1 <= 0.0) tmp = x + ((y * (z - a)) / t); else tmp = x + (y + ((z - t) * (y / (t - a)))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := N[(N[(x + y), $MachinePrecision] - N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x + y), $MachinePrecision] - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision] + N[(x + N[(N[(y / t), $MachinePrecision] * N[(N[(a / N[(t / z), $MachinePrecision]), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -4e-228], t$95$1, If[LessEqual[t$95$1, 0.0], N[(x + N[(N[(y * N[(z - a), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(x + N[(y + N[(N[(z - t), $MachinePrecision] * N[(y / N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\left(x + y\right) - \frac{\left(z - t\right) \cdot y}{a - t}
\begin{array}{l}
t_1 := \left(x + y\right) - \frac{y \cdot \left(z - t\right)}{a - t}\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;z \cdot \frac{y}{t} + \left(x + \frac{y}{t} \cdot \left(\frac{a}{\frac{t}{z}} - a\right)\right)\\
\mathbf{elif}\;t_1 \leq -4 \cdot 10^{-228}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_1 \leq 0:\\
\;\;\;\;x + \frac{y \cdot \left(z - a\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;x + \left(y + \left(z - t\right) \cdot \frac{y}{t - a}\right)\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 16.1 |
|---|---|
| Target | 8.7 |
| Herbie | 4.8 |
if (-.f64 (+.f64 x y) (/.f64 (*.f64 (-.f64 z t) y) (-.f64 a t))) < -inf.0Initial program 64.0
Taylor expanded in a around 0 39.8
Simplified18.3
if -inf.0 < (-.f64 (+.f64 x y) (/.f64 (*.f64 (-.f64 z t) y) (-.f64 a t))) < -4.00000000000000013e-228Initial program 1.1
if -4.00000000000000013e-228 < (-.f64 (+.f64 x y) (/.f64 (*.f64 (-.f64 z t) y) (-.f64 a t))) < 0.0Initial program 57.2
Simplified32.5
Taylor expanded in t around -inf 2.6
Simplified2.6
if 0.0 < (-.f64 (+.f64 x y) (/.f64 (*.f64 (-.f64 z t) y) (-.f64 a t))) Initial program 13.0
Simplified5.3
Taylor expanded in z around 0 12.9
Simplified6.1
Final simplification4.8
herbie shell --seed 2022166
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(if (< (- (+ x y) (/ (* (- z t) y) (- a t))) -1.3664970889390727e-7) (- (+ y x) (* (* (- z t) (/ 1.0 (- a t))) y)) (if (< (- (+ x y) (/ (* (- z t) y) (- a t))) 1.4754293444577233e-239) (/ (- (* y (- a z)) (* x t)) (- a t)) (- (+ y x) (* (* (- z t) (/ 1.0 (- a t))) y))))
(- (+ x y) (/ (* (- z t) y) (- a t))))