(FPCore (x y) :precision binary64 (- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))
(FPCore (x y) :precision binary64 (+ (+ 1.0 (/ -1.0 (* x 9.0))) (* (/ y (sqrt x)) -0.3333333333333333)))
double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x)));
}
double code(double x, double y) {
return (1.0 + (-1.0 / (x * 9.0))) + ((y / sqrt(x)) * -0.3333333333333333);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (1.0d0 / (x * 9.0d0))) - (y / (3.0d0 * sqrt(x)))
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 + ((-1.0d0) / (x * 9.0d0))) + ((y / sqrt(x)) * (-0.3333333333333333d0))
end function
public static double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * Math.sqrt(x)));
}
public static double code(double x, double y) {
return (1.0 + (-1.0 / (x * 9.0))) + ((y / Math.sqrt(x)) * -0.3333333333333333);
}
def code(x, y): return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * math.sqrt(x)))
def code(x, y): return (1.0 + (-1.0 / (x * 9.0))) + ((y / math.sqrt(x)) * -0.3333333333333333)
function code(x, y) return Float64(Float64(1.0 - Float64(1.0 / Float64(x * 9.0))) - Float64(y / Float64(3.0 * sqrt(x)))) end
function code(x, y) return Float64(Float64(1.0 + Float64(-1.0 / Float64(x * 9.0))) + Float64(Float64(y / sqrt(x)) * -0.3333333333333333)) end
function tmp = code(x, y) tmp = (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x))); end
function tmp = code(x, y) tmp = (1.0 + (-1.0 / (x * 9.0))) + ((y / sqrt(x)) * -0.3333333333333333); end
code[x_, y_] := N[(N[(1.0 - N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(1.0 + N[(-1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(y / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\left(1 - \frac{1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\left(1 + \frac{-1}{x \cdot 9}\right) + \frac{y}{\sqrt{x}} \cdot -0.3333333333333333




Bits error versus x




Bits error versus y
Results
| Original | 0.2 |
|---|---|
| Target | 0.2 |
| Herbie | 0.3 |
Initial program 0.2
Applied egg-rr0.3
Final simplification0.3
herbie shell --seed 2022166
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteGamma from math-functions-0.1.5.2, D"
:precision binary64
:herbie-target
(- (- 1.0 (/ (/ 1.0 x) 9.0)) (/ y (* 3.0 (sqrt x))))
(- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))