Average Error: 0.2 → 0.3
Time: 3.0s
Precision: binary64
\[\left(1 - \frac{1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}} \]
\[\left(1 + \frac{-1}{x \cdot 9}\right) + \frac{y}{\sqrt{x}} \cdot -0.3333333333333333 \]
(FPCore (x y)
 :precision binary64
 (- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))
(FPCore (x y)
 :precision binary64
 (+ (+ 1.0 (/ -1.0 (* x 9.0))) (* (/ y (sqrt x)) -0.3333333333333333)))
double code(double x, double y) {
	return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x)));
}
double code(double x, double y) {
	return (1.0 + (-1.0 / (x * 9.0))) + ((y / sqrt(x)) * -0.3333333333333333);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (1.0d0 - (1.0d0 / (x * 9.0d0))) - (y / (3.0d0 * sqrt(x)))
end function
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (1.0d0 + ((-1.0d0) / (x * 9.0d0))) + ((y / sqrt(x)) * (-0.3333333333333333d0))
end function
public static double code(double x, double y) {
	return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * Math.sqrt(x)));
}
public static double code(double x, double y) {
	return (1.0 + (-1.0 / (x * 9.0))) + ((y / Math.sqrt(x)) * -0.3333333333333333);
}
def code(x, y):
	return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * math.sqrt(x)))
def code(x, y):
	return (1.0 + (-1.0 / (x * 9.0))) + ((y / math.sqrt(x)) * -0.3333333333333333)
function code(x, y)
	return Float64(Float64(1.0 - Float64(1.0 / Float64(x * 9.0))) - Float64(y / Float64(3.0 * sqrt(x))))
end
function code(x, y)
	return Float64(Float64(1.0 + Float64(-1.0 / Float64(x * 9.0))) + Float64(Float64(y / sqrt(x)) * -0.3333333333333333))
end
function tmp = code(x, y)
	tmp = (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x)));
end
function tmp = code(x, y)
	tmp = (1.0 + (-1.0 / (x * 9.0))) + ((y / sqrt(x)) * -0.3333333333333333);
end
code[x_, y_] := N[(N[(1.0 - N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(1.0 + N[(-1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(y / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\left(1 - \frac{1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\left(1 + \frac{-1}{x \cdot 9}\right) + \frac{y}{\sqrt{x}} \cdot -0.3333333333333333

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.2
Target0.2
Herbie0.3
\[\left(1 - \frac{\frac{1}{x}}{9}\right) - \frac{y}{3 \cdot \sqrt{x}} \]

Derivation

  1. Initial program 0.2

    \[\left(1 - \frac{1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}} \]
  2. Applied egg-rr0.3

    \[\leadsto \left(1 - \frac{1}{x \cdot 9}\right) - \color{blue}{0.3333333333333333 \cdot \frac{y}{\sqrt{x}}} \]
  3. Final simplification0.3

    \[\leadsto \left(1 + \frac{-1}{x \cdot 9}\right) + \frac{y}{\sqrt{x}} \cdot -0.3333333333333333 \]

Reproduce

herbie shell --seed 2022166 
(FPCore (x y)
  :name "Numeric.SpecFunctions:invIncompleteGamma from math-functions-0.1.5.2, D"
  :precision binary64

  :herbie-target
  (- (- 1.0 (/ (/ 1.0 x) 9.0)) (/ y (* 3.0 (sqrt x))))

  (- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))