(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(FPCore (x y z) :precision binary64 (+ (fma (/ x y) 4.0 4.0) (* (/ z y) -4.0)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
double code(double x, double y, double z) {
return fma((x / y), 4.0, 4.0) + ((z / y) * -4.0);
}
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function code(x, y, z) return Float64(fma(Float64(x / y), 4.0, 4.0) + Float64(Float64(z / y) * -4.0)) end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision] + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\mathsf{fma}\left(\frac{x}{y}, 4, 4\right) + \frac{z}{y} \cdot -4



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.3
Taylor expanded in x around 0 0.0
Applied egg-rr0.0
Final simplification0.0
herbie shell --seed 2022166
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))