(FPCore (a b_2 c) :precision binary64 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -2.5e-22)
(* -0.5 (/ c b_2))
(if (<= b_2 2.5e+78)
(/ (- (- b_2) (sqrt (+ (- (* b_2 b_2) (* c a)) (fma (- c) a (* c a))))) a)
(fma (/ b_2 a) -2.0 (* (/ c b_2) 0.5)))))double code(double a, double b_2, double c) {
return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -2.5e-22) {
tmp = -0.5 * (c / b_2);
} else if (b_2 <= 2.5e+78) {
tmp = (-b_2 - sqrt((((b_2 * b_2) - (c * a)) + fma(-c, a, (c * a))))) / a;
} else {
tmp = fma((b_2 / a), -2.0, ((c / b_2) * 0.5));
}
return tmp;
}
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -2.5e-22) tmp = Float64(-0.5 * Float64(c / b_2)); elseif (b_2 <= 2.5e+78) tmp = Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(Float64(b_2 * b_2) - Float64(c * a)) + fma(Float64(-c), a, Float64(c * a))))) / a); else tmp = fma(Float64(b_2 / a), -2.0, Float64(Float64(c / b_2) * 0.5)); end return tmp end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -2.5e-22], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision], If[LessEqual[b$95$2, 2.5e+78], N[(N[((-b$95$2) - N[Sqrt[N[(N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(c * a), $MachinePrecision]), $MachinePrecision] + N[((-c) * a + N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0 + N[(N[(c / b$95$2), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]]]
\frac{\left(-b_2\right) - \sqrt{b_2 \cdot b_2 - a \cdot c}}{a}
\begin{array}{l}
\mathbf{if}\;b_2 \leq -2.5 \cdot 10^{-22}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b_2}\\
\mathbf{elif}\;b_2 \leq 2.5 \cdot 10^{+78}:\\
\;\;\;\;\frac{\left(-b_2\right) - \sqrt{\left(b_2 \cdot b_2 - c \cdot a\right) + \mathsf{fma}\left(-c, a, c \cdot a\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{b_2}{a}, -2, \frac{c}{b_2} \cdot 0.5\right)\\
\end{array}



Bits error versus a



Bits error versus b_2



Bits error versus c
if b_2 < -2.49999999999999977e-22Initial program 55.3
Taylor expanded in b_2 around -inf 6.6
if -2.49999999999999977e-22 < b_2 < 2.49999999999999992e78Initial program 14.9
Applied egg-rr15.0
Taylor expanded in c around 0 14.9
if 2.49999999999999992e78 < b_2 Initial program 41.2
Applied egg-rr41.3
Taylor expanded in b_2 around inf 4.9
Simplified4.9
Final simplification10.3
herbie shell --seed 2022166
(FPCore (a b_2 c)
:name "quad2m (problem 3.2.1, negative)"
:precision binary64
(/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))