(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cbrt (pow (sin (* u2 (* PI 2.0))) 3.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cbrtf(powf(sinf((u2 * (((float) M_PI) * 2.0f))), 3.0f));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cbrt((sin(Float32(u2 * Float32(Float32(pi) * Float32(2.0)))) ^ Float32(3.0)))) end
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sqrt[3]{{\sin \left(u2 \cdot \left(\pi \cdot 2\right)\right)}^{3}}



Bits error versus cosTheta_i



Bits error versus u1



Bits error versus u2
Results
Initial program 13.5
Simplified0.5
Applied egg-rr0.8
Applied egg-rr0.7
Applied egg-rr0.5
Final simplification0.5
herbie shell --seed 2022165
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))