Average Error: 0.1 → 0.1
Time: 5.1s
Precision: binary64
\[x \cdot \cos y - z \cdot \sin y \]
\[\mathsf{fma}\left(-z, \sin y, x \cdot \cos y\right) \]
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
(FPCore (x y z) :precision binary64 (fma (- z) (sin y) (* x (cos y))))
double code(double x, double y, double z) {
	return (x * cos(y)) - (z * sin(y));
}
double code(double x, double y, double z) {
	return fma(-z, sin(y), (x * cos(y)));
}
function code(x, y, z)
	return Float64(Float64(x * cos(y)) - Float64(z * sin(y)))
end
function code(x, y, z)
	return fma(Float64(-z), sin(y), Float64(x * cos(y)))
end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[((-z) * N[Sin[y], $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x \cdot \cos y - z \cdot \sin y
\mathsf{fma}\left(-z, \sin y, x \cdot \cos y\right)

Error

Bits error versus x

Bits error versus y

Bits error versus z

Derivation

  1. Initial program 0.1

    \[x \cdot \cos y - z \cdot \sin y \]
  2. Applied egg-rr0.1

    \[\leadsto \color{blue}{\mathsf{fma}\left(\left(-z\right) \cdot 1, \sin y, x \cdot \cos y\right)} \]
  3. Final simplification0.1

    \[\leadsto \mathsf{fma}\left(-z, \sin y, x \cdot \cos y\right) \]

Reproduce

herbie shell --seed 2022165 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
  :precision binary64
  (- (* x (cos y)) (* z (sin y))))