(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
(FPCore (x y z) :precision binary64 (fma (- z) (sin y) (* x (cos y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
double code(double x, double y, double z) {
return fma(-z, sin(y), (x * cos(y)));
}
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function code(x, y, z) return fma(Float64(-z), sin(y), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[((-z) * N[Sin[y], $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x \cdot \cos y - z \cdot \sin y
\mathsf{fma}\left(-z, \sin y, x \cdot \cos y\right)



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Applied egg-rr0.1
Final simplification0.1
herbie shell --seed 2022165
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))