(FPCore (a b_2 c) :precision binary64 (/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -4.9e+132)
(/ (* b_2 -2.0) a)
(if (<= b_2 3.4e-48)
(/ (- (sqrt (- (* b_2 b_2) (* a c))) b_2) a)
(* -0.5 (/ c b_2)))))double code(double a, double b_2, double c) {
return (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a;
}
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4.9e+132) {
tmp = (b_2 * -2.0) / a;
} else if (b_2 <= 3.4e-48) {
tmp = (sqrt(((b_2 * b_2) - (a * c))) - b_2) / a;
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a
end function
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4.9d+132)) then
tmp = (b_2 * (-2.0d0)) / a
else if (b_2 <= 3.4d-48) then
tmp = (sqrt(((b_2 * b_2) - (a * c))) - b_2) / a
else
tmp = (-0.5d0) * (c / b_2)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
return (-b_2 + Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4.9e+132) {
tmp = (b_2 * -2.0) / a;
} else if (b_2 <= 3.4e-48) {
tmp = (Math.sqrt(((b_2 * b_2) - (a * c))) - b_2) / a;
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
def code(a, b_2, c): return (-b_2 + math.sqrt(((b_2 * b_2) - (a * c)))) / a
def code(a, b_2, c): tmp = 0 if b_2 <= -4.9e+132: tmp = (b_2 * -2.0) / a elif b_2 <= 3.4e-48: tmp = (math.sqrt(((b_2 * b_2) - (a * c))) - b_2) / a else: tmp = -0.5 * (c / b_2) return tmp
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) + sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4.9e+132) tmp = Float64(Float64(b_2 * -2.0) / a); elseif (b_2 <= 3.4e-48) tmp = Float64(Float64(sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c))) - b_2) / a); else tmp = Float64(-0.5 * Float64(c / b_2)); end return tmp end
function tmp = code(a, b_2, c) tmp = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a; end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4.9e+132) tmp = (b_2 * -2.0) / a; elseif (b_2 <= 3.4e-48) tmp = (sqrt(((b_2 * b_2) - (a * c))) - b_2) / a; else tmp = -0.5 * (c / b_2); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) + N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4.9e+132], N[(N[(b$95$2 * -2.0), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[b$95$2, 3.4e-48], N[(N[(N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b$95$2), $MachinePrecision] / a), $MachinePrecision], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]]]
\frac{\left(-b_2\right) + \sqrt{b_2 \cdot b_2 - a \cdot c}}{a}
\begin{array}{l}
\mathbf{if}\;b_2 \leq -4.9 \cdot 10^{+132}:\\
\;\;\;\;\frac{b_2 \cdot -2}{a}\\
\mathbf{elif}\;b_2 \leq 3.4 \cdot 10^{-48}:\\
\;\;\;\;\frac{\sqrt{b_2 \cdot b_2 - a \cdot c} - b_2}{a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b_2}\\
\end{array}



Bits error versus a



Bits error versus b_2



Bits error versus c
Results
if b_2 < -4.9000000000000002e132Initial program 56.1
Simplified56.1
Taylor expanded in b_2 around -inf 2.7
if -4.9000000000000002e132 < b_2 < 3.40000000000000028e-48Initial program 12.0
Simplified12.0
Applied egg-rr12.0
if 3.40000000000000028e-48 < b_2 Initial program 54.4
Simplified54.4
Taylor expanded in b_2 around inf 7.8
Final simplification9.3
herbie shell --seed 2022165
(FPCore (a b_2 c)
:name "quad2p (problem 3.2.1, positive)"
:precision binary64
(/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))