(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
(FPCore (x y z) :precision binary64 (fma 4.0 y (- (* z (* x 6.0)) (fma x 3.0 (* z (* y 6.0))))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
double code(double x, double y, double z) {
return fma(4.0, y, ((z * (x * 6.0)) - fma(x, 3.0, (z * (y * 6.0)))));
}
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function code(x, y, z) return fma(4.0, y, Float64(Float64(z * Float64(x * 6.0)) - fma(x, 3.0, Float64(z * Float64(y * 6.0))))) end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(4.0 * y + N[(N[(z * N[(x * 6.0), $MachinePrecision]), $MachinePrecision] - N[(x * 3.0 + N[(z * N[(y * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\mathsf{fma}\left(4, y, z \cdot \left(x \cdot 6\right) - \mathsf{fma}\left(x, 3, z \cdot \left(y \cdot 6\right)\right)\right)



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
Simplified0.2
Taylor expanded in y around 0 0.2
Applied egg-rr0.2
Applied egg-rr0.2
Final simplification0.2
herbie shell --seed 2022162
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))