Average Error: 0.6 → 1.1
Time: 4.3s
Precision: binary64
\[ \begin{array}{c}[z, t] = \mathsf{sort}([z, t])\\ \end{array} \]
\[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
\[1 - \frac{\frac{x}{y - z}}{y - t} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
(FPCore (x y z t) :precision binary64 (- 1.0 (/ (/ x (- y z)) (- y t))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
double code(double x, double y, double z, double t) {
	return 1.0 - ((x / (y - z)) / (y - t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - ((x / (y - z)) / (y - t))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
public static double code(double x, double y, double z, double t) {
	return 1.0 - ((x / (y - z)) / (y - t));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
def code(x, y, z, t):
	return 1.0 - ((x / (y - z)) / (y - t))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function code(x, y, z, t)
	return Float64(1.0 - Float64(Float64(x / Float64(y - z)) / Float64(y - t)))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - ((x / (y - z)) / (y - t));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := N[(1.0 - N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
1 - \frac{\frac{x}{y - z}}{y - t}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.6

    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
  2. Applied egg-rr0.7

    \[\leadsto 1 - \color{blue}{x \cdot \frac{\frac{1}{y - z}}{y - t}} \]
  3. Applied egg-rr1.1

    \[\leadsto 1 - \color{blue}{\frac{\frac{\frac{x}{y - z}}{1}}{y - t}} \]
  4. Final simplification1.1

    \[\leadsto 1 - \frac{\frac{x}{y - z}}{y - t} \]

Reproduce

herbie shell --seed 2022162 
(FPCore (x y z t)
  :name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
  :precision binary64
  (- 1.0 (/ x (* (- y z) (- y t)))))