(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (+ (- (/ x t_0) (/ y t_0)) (fma (/ -1.0 t_0) y (* y (/ 1.0 t_0))))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return ((x / t_0) - (y / t_0)) + fma((-1.0 / t_0), y, (y * (1.0 / t_0)));
}
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(Float64(x / t_0) - Float64(y / t_0)) + fma(Float64(-1.0 / t_0), y, Float64(y * Float64(1.0 / t_0)))) end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision] + N[(N[(-1.0 / t$95$0), $MachinePrecision] * y + N[(y * N[(1.0 / t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\frac{x - y}{2 - \left(x + y\right)}
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\left(\frac{x}{t_0} - \frac{y}{t_0}\right) + \mathsf{fma}\left(\frac{-1}{t_0}, y, y \cdot \frac{1}{t_0}\right)
\end{array}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Applied egg-rr0.1
Applied egg-rr0.0
Final simplification0.0
herbie shell --seed 2022162
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:herbie-target
(- (/ x (- 2.0 (+ x y))) (/ y (- 2.0 (+ x y))))
(/ (- x y) (- 2.0 (+ x y))))