(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- a t))))
(FPCore (x y z t a) :precision binary64 (- (+ (/ y (/ (- a t) z)) x) (* y (/ t (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
double code(double x, double y, double z, double t, double a) {
return ((y / ((a - t) / z)) + x) - (y * (t / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (a - t))
end function
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((y / ((a - t) / z)) + x) - (y * (t / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
public static double code(double x, double y, double z, double t, double a) {
return ((y / ((a - t) / z)) + x) - (y * (t / (a - t)));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (a - t))
def code(x, y, z, t, a): return ((y / ((a - t) / z)) + x) - (y * (t / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(a - t))) end
function code(x, y, z, t, a) return Float64(Float64(Float64(y / Float64(Float64(a - t) / z)) + x) - Float64(y * Float64(t / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (a - t)); end
function tmp = code(x, y, z, t, a) tmp = ((y / ((a - t) / z)) + x) - (y * (t / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(N[(N[(y / N[(N[(a - t), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] - N[(y * N[(t / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x + \frac{y \cdot \left(z - t\right)}{a - t}
\left(\frac{y}{\frac{a - t}{z}} + x\right) - y \cdot \frac{t}{a - t}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 10.9 |
|---|---|
| Target | 1.3 |
| Herbie | 1.3 |
Initial program 10.9
Simplified1.4
Taylor expanded in y around 0 10.9
Simplified3.2
Applied egg-rr5.1
Applied egg-rr1.3
Final simplification1.3
herbie shell --seed 2022162
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(+ x (/ y (/ (- a t) (- z t))))
(+ x (/ (* y (- z t)) (- a t))))