(FPCore (x y z t a b c i j) :precision binary64 (+ (- (* x (- (* y z) (* t a))) (* b (- (* c z) (* i a)))) (* j (- (* c t) (* i y)))))
(FPCore (x y z t a b c i j)
:precision binary64
(let* ((t_1 (* b (- (* a i) (* z c))))
(t_2 (- (* y z) (* t a)))
(t_3 (- (* t c) (* y i)))
(t_4 (+ (+ (* x t_2) t_1) (* j t_3))))
(if (<= t_4 (- INFINITY))
(fma b (* a i) (fma z (- (* x y) (* b c)) (* t (- (* c j) (* x a)))))
(if (<= t_4 1e+308)
(fma x t_2 (fma j t_3 t_1))
(-
(+ (* a (* b i)) (+ (* c (* t j)) (* y (* x z))))
(+ (* y (* i j)) (+ (* c (* z b)) (* a (* x t)))))))))double code(double x, double y, double z, double t, double a, double b, double c, double i, double j) {
return ((x * ((y * z) - (t * a))) - (b * ((c * z) - (i * a)))) + (j * ((c * t) - (i * y)));
}
double code(double x, double y, double z, double t, double a, double b, double c, double i, double j) {
double t_1 = b * ((a * i) - (z * c));
double t_2 = (y * z) - (t * a);
double t_3 = (t * c) - (y * i);
double t_4 = ((x * t_2) + t_1) + (j * t_3);
double tmp;
if (t_4 <= -((double) INFINITY)) {
tmp = fma(b, (a * i), fma(z, ((x * y) - (b * c)), (t * ((c * j) - (x * a)))));
} else if (t_4 <= 1e+308) {
tmp = fma(x, t_2, fma(j, t_3, t_1));
} else {
tmp = ((a * (b * i)) + ((c * (t * j)) + (y * (x * z)))) - ((y * (i * j)) + ((c * (z * b)) + (a * (x * t))));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i, j) return Float64(Float64(Float64(x * Float64(Float64(y * z) - Float64(t * a))) - Float64(b * Float64(Float64(c * z) - Float64(i * a)))) + Float64(j * Float64(Float64(c * t) - Float64(i * y)))) end
function code(x, y, z, t, a, b, c, i, j) t_1 = Float64(b * Float64(Float64(a * i) - Float64(z * c))) t_2 = Float64(Float64(y * z) - Float64(t * a)) t_3 = Float64(Float64(t * c) - Float64(y * i)) t_4 = Float64(Float64(Float64(x * t_2) + t_1) + Float64(j * t_3)) tmp = 0.0 if (t_4 <= Float64(-Inf)) tmp = fma(b, Float64(a * i), fma(z, Float64(Float64(x * y) - Float64(b * c)), Float64(t * Float64(Float64(c * j) - Float64(x * a))))); elseif (t_4 <= 1e+308) tmp = fma(x, t_2, fma(j, t_3, t_1)); else tmp = Float64(Float64(Float64(a * Float64(b * i)) + Float64(Float64(c * Float64(t * j)) + Float64(y * Float64(x * z)))) - Float64(Float64(y * Float64(i * j)) + Float64(Float64(c * Float64(z * b)) + Float64(a * Float64(x * t))))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_, j_] := N[(N[(N[(x * N[(N[(y * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(b * N[(N[(c * z), $MachinePrecision] - N[(i * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(j * N[(N[(c * t), $MachinePrecision] - N[(i * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_, c_, i_, j_] := Block[{t$95$1 = N[(b * N[(N[(a * i), $MachinePrecision] - N[(z * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t * c), $MachinePrecision] - N[(y * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(x * t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision] + N[(j * t$95$3), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, (-Infinity)], N[(b * N[(a * i), $MachinePrecision] + N[(z * N[(N[(x * y), $MachinePrecision] - N[(b * c), $MachinePrecision]), $MachinePrecision] + N[(t * N[(N[(c * j), $MachinePrecision] - N[(x * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 1e+308], N[(x * t$95$2 + N[(j * t$95$3 + t$95$1), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a * N[(b * i), $MachinePrecision]), $MachinePrecision] + N[(N[(c * N[(t * j), $MachinePrecision]), $MachinePrecision] + N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(y * N[(i * j), $MachinePrecision]), $MachinePrecision] + N[(N[(c * N[(z * b), $MachinePrecision]), $MachinePrecision] + N[(a * N[(x * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\left(x \cdot \left(y \cdot z - t \cdot a\right) - b \cdot \left(c \cdot z - i \cdot a\right)\right) + j \cdot \left(c \cdot t - i \cdot y\right)
\begin{array}{l}
t_1 := b \cdot \left(a \cdot i - z \cdot c\right)\\
t_2 := y \cdot z - t \cdot a\\
t_3 := t \cdot c - y \cdot i\\
t_4 := \left(x \cdot t_2 + t_1\right) + j \cdot t_3\\
\mathbf{if}\;t_4 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(b, a \cdot i, \mathsf{fma}\left(z, x \cdot y - b \cdot c, t \cdot \left(c \cdot j - x \cdot a\right)\right)\right)\\
\mathbf{elif}\;t_4 \leq 10^{+308}:\\
\;\;\;\;\mathsf{fma}\left(x, t_2, \mathsf{fma}\left(j, t_3, t_1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a \cdot \left(b \cdot i\right) + \left(c \cdot \left(t \cdot j\right) + y \cdot \left(x \cdot z\right)\right)\right) - \left(y \cdot \left(i \cdot j\right) + \left(c \cdot \left(z \cdot b\right) + a \cdot \left(x \cdot t\right)\right)\right)\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b




Bits error versus c




Bits error versus i




Bits error versus j
| Original | 12.5 |
|---|---|
| Target | 16.1 |
| Herbie | 4.0 |
if (+.f64 (-.f64 (*.f64 x (-.f64 (*.f64 y z) (*.f64 t a))) (*.f64 b (-.f64 (*.f64 c z) (*.f64 i a)))) (*.f64 j (-.f64 (*.f64 c t) (*.f64 i y)))) < -inf.0Initial program 64.0
Simplified64.0
Taylor expanded in b around 0 26.3
Simplified24.1
Taylor expanded in y around 0 33.4
Simplified34.6
Taylor expanded in x around 0 23.0
Simplified24.6
if -inf.0 < (+.f64 (-.f64 (*.f64 x (-.f64 (*.f64 y z) (*.f64 t a))) (*.f64 b (-.f64 (*.f64 c z) (*.f64 i a)))) (*.f64 j (-.f64 (*.f64 c t) (*.f64 i y)))) < 1e308Initial program 0.9
Simplified0.9
Taylor expanded in b around 0 9.7
Simplified9.5
Taylor expanded in c around 0 9.5
Simplified0.9
if 1e308 < (+.f64 (-.f64 (*.f64 x (-.f64 (*.f64 y z) (*.f64 t a))) (*.f64 b (-.f64 (*.f64 c z) (*.f64 i a)))) (*.f64 j (-.f64 (*.f64 c t) (*.f64 i y)))) Initial program 63.9
Simplified63.9
Taylor expanded in x around 0 11.8
Final simplification4.0
herbie shell --seed 2022162
(FPCore (x y z t a b c i j)
:name "Linear.Matrix:det33 from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< t -8.120978919195912e-33) (- (* x (- (* z y) (* a t))) (- (* b (- (* z c) (* a i))) (* (- (* c t) (* y i)) j))) (if (< t -4.712553818218485e-169) (+ (- (* x (- (* y z) (* t a))) (* b (- (* c z) (* i a)))) (/ (* j (- (pow (* c t) 2.0) (pow (* i y) 2.0))) (+ (* c t) (* i y)))) (if (< t -7.633533346031584e-308) (- (* x (- (* z y) (* a t))) (- (* b (- (* z c) (* a i))) (* (- (* c t) (* y i)) j))) (if (< t 1.0535888557455487e-139) (+ (- (* x (- (* y z) (* t a))) (* b (- (* c z) (* i a)))) (/ (* j (- (pow (* c t) 2.0) (pow (* i y) 2.0))) (+ (* c t) (* i y)))) (- (* x (- (* z y) (* a t))) (- (* b (- (* z c) (* a i))) (* (- (* c t) (* y i)) j)))))))
(+ (- (* x (- (* y z) (* t a))) (* b (- (* c z) (* i a)))) (* j (- (* c t) (* i y)))))