(FPCore (a rand) :precision binary64 (* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))
(FPCore (a rand) :precision binary64 (* (+ a -0.3333333333333333) (+ 1.0 (/ rand (sqrt (fma a 9.0 -3.0))))))
double code(double a, double rand) {
return (a - (1.0 / 3.0)) * (1.0 + ((1.0 / sqrt((9.0 * (a - (1.0 / 3.0))))) * rand));
}
double code(double a, double rand) {
return (a + -0.3333333333333333) * (1.0 + (rand / sqrt(fma(a, 9.0, -3.0))));
}
function code(a, rand) return Float64(Float64(a - Float64(1.0 / 3.0)) * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * Float64(a - Float64(1.0 / 3.0))))) * rand))) end
function code(a, rand) return Float64(Float64(a + -0.3333333333333333) * Float64(1.0 + Float64(rand / sqrt(fma(a, 9.0, -3.0))))) end
code[a_, rand_] := N[(N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[a_, rand_] := N[(N[(a + -0.3333333333333333), $MachinePrecision] * N[(1.0 + N[(rand / N[Sqrt[N[(a * 9.0 + -3.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)
\left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{rand}{\sqrt{\mathsf{fma}\left(a, 9, -3\right)}}\right)



Bits error versus a



Bits error versus rand
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2022160
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
:precision binary64
(* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))