(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
(FPCore (x y) :precision binary64 (let* ((t_0 (- (- 2.0 x) y))) (fma 1.0 (/ x t_0) (/ (- y) t_0))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
double code(double x, double y) {
double t_0 = (2.0 - x) - y;
return fma(1.0, (x / t_0), (-y / t_0));
}
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function code(x, y) t_0 = Float64(Float64(2.0 - x) - y) return fma(1.0, Float64(x / t_0), Float64(Float64(-y) / t_0)) end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := Block[{t$95$0 = N[(N[(2.0 - x), $MachinePrecision] - y), $MachinePrecision]}, N[(1.0 * N[(x / t$95$0), $MachinePrecision] + N[((-y) / t$95$0), $MachinePrecision]), $MachinePrecision]]
\frac{x - y}{2 - \left(x + y\right)}
\begin{array}{l}
t_0 := \left(2 - x\right) - y\\
\mathsf{fma}\left(1, \frac{x}{t_0}, \frac{-y}{t_0}\right)
\end{array}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Applied egg-rr0.8
Applied egg-rr0.0
Final simplification0.0
herbie shell --seed 2022160
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:herbie-target
(- (/ x (- 2.0 (+ x y))) (/ y (- 2.0 (+ x y))))
(/ (- x y) (- 2.0 (+ x y))))