(FPCore (x y z t) :precision binary64 (+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))))
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- y (/ t y)))
(t_2 (- x (/ y (* z 3.0))))
(t_3 (+ t_2 (/ t (* y (* z 3.0))))))
(if (<= t_3 -1e+232)
(fma (/ -0.3333333333333333 z) t_1 x)
(if (<= t_3 1e+281)
(+ t_2 (/ t (* z (* y 3.0))))
(fma (* -0.3333333333333333 (/ 1.0 z)) t_1 x)))))double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
double code(double x, double y, double z, double t) {
double t_1 = y - (t / y);
double t_2 = x - (y / (z * 3.0));
double t_3 = t_2 + (t / (y * (z * 3.0)));
double tmp;
if (t_3 <= -1e+232) {
tmp = fma((-0.3333333333333333 / z), t_1, x);
} else if (t_3 <= 1e+281) {
tmp = t_2 + (t / (z * (y * 3.0)));
} else {
tmp = fma((-0.3333333333333333 * (1.0 / z)), t_1, x);
}
return tmp;
}
function code(x, y, z, t) return Float64(Float64(x - Float64(y / Float64(z * 3.0))) + Float64(t / Float64(Float64(z * 3.0) * y))) end
function code(x, y, z, t) t_1 = Float64(y - Float64(t / y)) t_2 = Float64(x - Float64(y / Float64(z * 3.0))) t_3 = Float64(t_2 + Float64(t / Float64(y * Float64(z * 3.0)))) tmp = 0.0 if (t_3 <= -1e+232) tmp = fma(Float64(-0.3333333333333333 / z), t_1, x); elseif (t_3 <= 1e+281) tmp = Float64(t_2 + Float64(t / Float64(z * Float64(y * 3.0)))); else tmp = fma(Float64(-0.3333333333333333 * Float64(1.0 / z)), t_1, x); end return tmp end
code[x_, y_, z_, t_] := N[(N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t / N[(N[(z * 3.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 + N[(t / N[(y * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+232], N[(N[(-0.3333333333333333 / z), $MachinePrecision] * t$95$1 + x), $MachinePrecision], If[LessEqual[t$95$3, 1e+281], N[(t$95$2 + N[(t / N[(z * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-0.3333333333333333 * N[(1.0 / z), $MachinePrecision]), $MachinePrecision] * t$95$1 + x), $MachinePrecision]]]]]]
\left(x - \frac{y}{z \cdot 3}\right) + \frac{t}{\left(z \cdot 3\right) \cdot y}
\begin{array}{l}
t_1 := y - \frac{t}{y}\\
t_2 := x - \frac{y}{z \cdot 3}\\
t_3 := t_2 + \frac{t}{y \cdot \left(z \cdot 3\right)}\\
\mathbf{if}\;t_3 \leq -1 \cdot 10^{+232}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-0.3333333333333333}{z}, t_1, x\right)\\
\mathbf{elif}\;t_3 \leq 10^{+281}:\\
\;\;\;\;t_2 + \frac{t}{z \cdot \left(y \cdot 3\right)}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.3333333333333333 \cdot \frac{1}{z}, t_1, x\right)\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 3.6 |
|---|---|
| Target | 1.9 |
| Herbie | 1.5 |
if (+.f64 (-.f64 x (/.f64 y (*.f64 z 3))) (/.f64 t (*.f64 (*.f64 z 3) y))) < -1.00000000000000006e232Initial program 11.2
Simplified5.6
if -1.00000000000000006e232 < (+.f64 (-.f64 x (/.f64 y (*.f64 z 3))) (/.f64 t (*.f64 (*.f64 z 3) y))) < 1e281Initial program 0.5
Taylor expanded in z around 0 0.5
Simplified0.5
if 1e281 < (+.f64 (-.f64 x (/.f64 y (*.f64 z 3))) (/.f64 t (*.f64 (*.f64 z 3) y))) Initial program 22.2
Simplified4.0
Applied egg-rr4.0
Final simplification1.5
herbie shell --seed 2022160
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, H"
:precision binary64
:herbie-target
(+ (- x (/ y (* z 3.0))) (/ (/ t (* z 3.0)) y))
(+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))))