(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (* y b) t))
(t_2 (+ x (/ (* y z) t)))
(t_3 (/ t_2 (+ (+ a 1.0) t_1))))
(if (<= t_3 -5e-318)
(+
(* z (/ y (fma y b (fma t a t))))
(/ x (+ 1.0 (+ a (* (* y b) (/ 1.0 t))))))
(if (<= t_3 0.0)
(-
(fma (/ t y) (/ x b) (/ z b))
(fma (/ a y) (* (/ z b) (/ t b)) (/ (/ (/ z (/ y t)) b) b)))
(if (<= t_3 1e+275)
(/ t_2 (- (+ a 1.0) (/ (* y b) (- t))))
(+ (/ z b) (/ x (+ 1.0 (+ a t_1)))))))))double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (y * b) / t;
double t_2 = x + ((y * z) / t);
double t_3 = t_2 / ((a + 1.0) + t_1);
double tmp;
if (t_3 <= -5e-318) {
tmp = (z * (y / fma(y, b, fma(t, a, t)))) + (x / (1.0 + (a + ((y * b) * (1.0 / t)))));
} else if (t_3 <= 0.0) {
tmp = fma((t / y), (x / b), (z / b)) - fma((a / y), ((z / b) * (t / b)), (((z / (y / t)) / b) / b));
} else if (t_3 <= 1e+275) {
tmp = t_2 / ((a + 1.0) - ((y * b) / -t));
} else {
tmp = (z / b) + (x / (1.0 + (a + t_1)));
}
return tmp;
}
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function code(x, y, z, t, a, b) t_1 = Float64(Float64(y * b) / t) t_2 = Float64(x + Float64(Float64(y * z) / t)) t_3 = Float64(t_2 / Float64(Float64(a + 1.0) + t_1)) tmp = 0.0 if (t_3 <= -5e-318) tmp = Float64(Float64(z * Float64(y / fma(y, b, fma(t, a, t)))) + Float64(x / Float64(1.0 + Float64(a + Float64(Float64(y * b) * Float64(1.0 / t)))))); elseif (t_3 <= 0.0) tmp = Float64(fma(Float64(t / y), Float64(x / b), Float64(z / b)) - fma(Float64(a / y), Float64(Float64(z / b) * Float64(t / b)), Float64(Float64(Float64(z / Float64(y / t)) / b) / b))); elseif (t_3 <= 1e+275) tmp = Float64(t_2 / Float64(Float64(a + 1.0) - Float64(Float64(y * b) / Float64(-t)))); else tmp = Float64(Float64(z / b) + Float64(x / Float64(1.0 + Float64(a + t_1)))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 / N[(N[(a + 1.0), $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -5e-318], N[(N[(z * N[(y / N[(y * b + N[(t * a + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(x / N[(1.0 + N[(a + N[(N[(y * b), $MachinePrecision] * N[(1.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 0.0], N[(N[(N[(t / y), $MachinePrecision] * N[(x / b), $MachinePrecision] + N[(z / b), $MachinePrecision]), $MachinePrecision] - N[(N[(a / y), $MachinePrecision] * N[(N[(z / b), $MachinePrecision] * N[(t / b), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(z / N[(y / t), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 1e+275], N[(t$95$2 / N[(N[(a + 1.0), $MachinePrecision] - N[(N[(y * b), $MachinePrecision] / (-t)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / b), $MachinePrecision] + N[(x / N[(1.0 + N[(a + t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\begin{array}{l}
t_1 := \frac{y \cdot b}{t}\\
t_2 := x + \frac{y \cdot z}{t}\\
t_3 := \frac{t_2}{\left(a + 1\right) + t_1}\\
\mathbf{if}\;t_3 \leq -5 \cdot 10^{-318}:\\
\;\;\;\;z \cdot \frac{y}{\mathsf{fma}\left(y, b, \mathsf{fma}\left(t, a, t\right)\right)} + \frac{x}{1 + \left(a + \left(y \cdot b\right) \cdot \frac{1}{t}\right)}\\
\mathbf{elif}\;t_3 \leq 0:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{y}, \frac{x}{b}, \frac{z}{b}\right) - \mathsf{fma}\left(\frac{a}{y}, \frac{z}{b} \cdot \frac{t}{b}, \frac{\frac{\frac{z}{\frac{y}{t}}}{b}}{b}\right)\\
\mathbf{elif}\;t_3 \leq 10^{+275}:\\
\;\;\;\;\frac{t_2}{\left(a + 1\right) - \frac{y \cdot b}{-t}}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b} + \frac{x}{1 + \left(a + t_1\right)}\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 17.0 |
|---|---|
| Target | 13.4 |
| Herbie | 6.3 |
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < -4.9999987e-318Initial program 8.2
Taylor expanded in x around 0 6.4
Taylor expanded in z around inf 6.4
Simplified4.2
Taylor expanded in z around 0 6.4
Simplified3.1
Applied egg-rr3.1
if -4.9999987e-318 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < 0.0Initial program 29.0
Taylor expanded in y around inf 26.7
Simplified20.2
if 0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < 9.9999999999999996e274Initial program 0.5
Applied egg-rr0.5
if 9.9999999999999996e274 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) Initial program 60.8
Taylor expanded in x around 0 52.8
Taylor expanded in y around inf 11.3
Final simplification6.3
herbie shell --seed 2022160
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< t -1.3659085366310088e-271) (* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b))))) (if (< t 3.036967103737246e-130) (/ z b) (* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))