Average Error: 17.4 → 0.0
Time: 3.1s
Precision: binary64
\[\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y \]
\[y \cdot x - y \cdot z \]
(FPCore (x y z)
 :precision binary64
 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
(FPCore (x y z) :precision binary64 (- (* y x) (* y z)))
double code(double x, double y, double z) {
	return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
double code(double x, double y, double z) {
	return (y * x) - (y * z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (y * x) - (y * z)
end function
public static double code(double x, double y, double z) {
	return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
public static double code(double x, double y, double z) {
	return (y * x) - (y * z);
}
def code(x, y, z):
	return (((x * y) - (y * z)) - (y * y)) + (y * y)
def code(x, y, z):
	return (y * x) - (y * z)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y))
end
function code(x, y, z)
	return Float64(Float64(y * x) - Float64(y * z))
end
function tmp = code(x, y, z)
	tmp = (((x * y) - (y * z)) - (y * y)) + (y * y);
end
function tmp = code(x, y, z)
	tmp = (y * x) - (y * z);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(y * x), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
y \cdot x - y \cdot z

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original17.4
Target0.0
Herbie0.0
\[\left(x - z\right) \cdot y \]

Derivation

  1. Initial program 17.4

    \[\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y \]
  2. Simplified0.0

    \[\leadsto \color{blue}{y \cdot \left(x - z\right)} \]
  3. Taylor expanded in x around 0 0.0

    \[\leadsto \color{blue}{y \cdot x - y \cdot z} \]
  4. Final simplification0.0

    \[\leadsto y \cdot x - y \cdot z \]

Reproduce

herbie shell --seed 2022160 
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
  :precision binary64

  :herbie-target
  (* (- x z) y)

  (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))