(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
(FPCore (x y z) :precision binary64 (fma x 0.5 (fma z (- y) (fma (log z) y y))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
double code(double x, double y, double z) {
return fma(x, 0.5, fma(z, -y, fma(log(z), y, y)));
}
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function code(x, y, z) return fma(x, 0.5, fma(z, Float64(-y), fma(log(z), y, y))) end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(x * 0.5 + N[(z * (-y) + N[(N[Log[z], $MachinePrecision] * y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\mathsf{fma}\left(x, 0.5, \mathsf{fma}\left(z, -y, \mathsf{fma}\left(\log z, y, y\right)\right)\right)




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Taylor expanded in z around 0 0.1
Applied egg-rr0.1
Final simplification0.1
herbie shell --seed 2022160
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:herbie-target
(- (+ y (* 0.5 x)) (* y (- z (log z))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))