(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
(FPCore (e v) :precision binary64 (* (sin v) (/ e (fma e (cos v) 1.0))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
double code(double e, double v) {
return sin(v) * (e / fma(e, cos(v), 1.0));
}
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function code(e, v) return Float64(sin(v) * Float64(e / fma(e, cos(v), 1.0))) end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(e / N[(e * N[Cos[v], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\sin v \cdot \frac{e}{\mathsf{fma}\left(e, \cos v, 1\right)}



Bits error versus e



Bits error versus v
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2022160
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))