(FPCore (a rand) :precision binary64 (* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))
(FPCore (a rand) :precision binary64 (let* ((t_0 (pow (fma a 9.0 -3.0) -0.5))) (+ (fma (* rand t_0) a a) (* -0.3333333333333333 (fma rand t_0 1.0)))))
double code(double a, double rand) {
return (a - (1.0 / 3.0)) * (1.0 + ((1.0 / sqrt((9.0 * (a - (1.0 / 3.0))))) * rand));
}
double code(double a, double rand) {
double t_0 = pow(fma(a, 9.0, -3.0), -0.5);
return fma((rand * t_0), a, a) + (-0.3333333333333333 * fma(rand, t_0, 1.0));
}
function code(a, rand) return Float64(Float64(a - Float64(1.0 / 3.0)) * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * Float64(a - Float64(1.0 / 3.0))))) * rand))) end
function code(a, rand) t_0 = fma(a, 9.0, -3.0) ^ -0.5 return Float64(fma(Float64(rand * t_0), a, a) + Float64(-0.3333333333333333 * fma(rand, t_0, 1.0))) end
code[a_, rand_] := N[(N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[a_, rand_] := Block[{t$95$0 = N[Power[N[(a * 9.0 + -3.0), $MachinePrecision], -0.5], $MachinePrecision]}, N[(N[(N[(rand * t$95$0), $MachinePrecision] * a + a), $MachinePrecision] + N[(-0.3333333333333333 * N[(rand * t$95$0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)
\begin{array}{l}
t_0 := {\left(\mathsf{fma}\left(a, 9, -3\right)\right)}^{-0.5}\\
\mathsf{fma}\left(rand \cdot t_0, a, a\right) + -0.3333333333333333 \cdot \mathsf{fma}\left(rand, t_0, 1\right)
\end{array}



Bits error versus a



Bits error versus rand
Initial program 0.1
Simplified0.1
Applied egg-rr0.1
Applied egg-rr0.1
Final simplification0.1
herbie shell --seed 2022159
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
:precision binary64
(* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))