(FPCore (x y z) :precision binary64 (/ (* x (+ (- y z) 1.0)) z))
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x (+ (- y z) 1.0)) z)))
(if (<= t_0 (- INFINITY))
(- (* y (/ x z)) x)
(if (<= t_0 1e+299)
(- (+ (/ x z) (/ (* x y) z)) x)
(* x (+ (+ (/ y z) (/ 1.0 z)) -1.0))))))double code(double x, double y, double z) {
return (x * ((y - z) + 1.0)) / z;
}
double code(double x, double y, double z) {
double t_0 = (x * ((y - z) + 1.0)) / z;
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = (y * (x / z)) - x;
} else if (t_0 <= 1e+299) {
tmp = ((x / z) + ((x * y) / z)) - x;
} else {
tmp = x * (((y / z) + (1.0 / z)) + -1.0);
}
return tmp;
}
public static double code(double x, double y, double z) {
return (x * ((y - z) + 1.0)) / z;
}
public static double code(double x, double y, double z) {
double t_0 = (x * ((y - z) + 1.0)) / z;
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = (y * (x / z)) - x;
} else if (t_0 <= 1e+299) {
tmp = ((x / z) + ((x * y) / z)) - x;
} else {
tmp = x * (((y / z) + (1.0 / z)) + -1.0);
}
return tmp;
}
def code(x, y, z): return (x * ((y - z) + 1.0)) / z
def code(x, y, z): t_0 = (x * ((y - z) + 1.0)) / z tmp = 0 if t_0 <= -math.inf: tmp = (y * (x / z)) - x elif t_0 <= 1e+299: tmp = ((x / z) + ((x * y) / z)) - x else: tmp = x * (((y / z) + (1.0 / z)) + -1.0) return tmp
function code(x, y, z) return Float64(Float64(x * Float64(Float64(y - z) + 1.0)) / z) end
function code(x, y, z) t_0 = Float64(Float64(x * Float64(Float64(y - z) + 1.0)) / z) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(Float64(y * Float64(x / z)) - x); elseif (t_0 <= 1e+299) tmp = Float64(Float64(Float64(x / z) + Float64(Float64(x * y) / z)) - x); else tmp = Float64(x * Float64(Float64(Float64(y / z) + Float64(1.0 / z)) + -1.0)); end return tmp end
function tmp = code(x, y, z) tmp = (x * ((y - z) + 1.0)) / z; end
function tmp_2 = code(x, y, z) t_0 = (x * ((y - z) + 1.0)) / z; tmp = 0.0; if (t_0 <= -Inf) tmp = (y * (x / z)) - x; elseif (t_0 <= 1e+299) tmp = ((x / z) + ((x * y) / z)) - x; else tmp = x * (((y / z) + (1.0 / z)) + -1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := N[(N[(x * N[(N[(y - z), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(N[(y - z), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision], If[LessEqual[t$95$0, 1e+299], N[(N[(N[(x / z), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision], N[(x * N[(N[(N[(y / z), $MachinePrecision] + N[(1.0 / z), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]]]
\frac{x \cdot \left(\left(y - z\right) + 1\right)}{z}
\begin{array}{l}
t_0 := \frac{x \cdot \left(\left(y - z\right) + 1\right)}{z}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;y \cdot \frac{x}{z} - x\\
\mathbf{elif}\;t_0 \leq 10^{+299}:\\
\;\;\;\;\left(\frac{x}{z} + \frac{x \cdot y}{z}\right) - x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\left(\frac{y}{z} + \frac{1}{z}\right) + -1\right)\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 10.4 |
|---|---|
| Target | 0.4 |
| Herbie | 0.2 |
if (/.f64 (*.f64 x (+.f64 (-.f64 y z) 1)) z) < -inf.0Initial program 64.0
Simplified19.5
Taylor expanded in y around inf 19.5
Simplified0.0
if -inf.0 < (/.f64 (*.f64 x (+.f64 (-.f64 y z) 1)) z) < 1.0000000000000001e299Initial program 0.1
Simplified0.1
Applied egg-rr0.1
Taylor expanded in y around 0 0.1
if 1.0000000000000001e299 < (/.f64 (*.f64 x (+.f64 (-.f64 y z) 1)) z) Initial program 60.3
Simplified18.5
Taylor expanded in x around 0 1.5
Final simplification0.2
herbie shell --seed 2022156
(FPCore (x y z)
:name "Diagrams.TwoD.Segment.Bernstein:evaluateBernstein from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< x -2.71483106713436e-162) (- (* (+ 1.0 y) (/ x z)) x) (if (< x 3.874108816439546e-197) (* (* x (+ (- y z) 1.0)) (/ 1.0 z)) (- (* (+ 1.0 y) (/ x z)) x)))
(/ (* x (+ (- y z) 1.0)) z))