(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (/ 1.0 (/ 180.0 (* PI angle))))) 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
double code(double a, double b, double angle) {
return pow((a * cos((1.0 / (180.0 / (((double) M_PI) * angle))))), 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((1.0 / (180.0 / (Math.PI * angle))))), 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0)
def code(a, b, angle): return math.pow((a * math.cos((1.0 / (180.0 / (math.pi * angle))))), 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
function code(a, b, angle) return Float64((Float64(a * cos(Float64(1.0 / Float64(180.0 / Float64(pi * angle))))) ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle / 180.0)))) ^ 2.0) + ((b * sin((pi * (angle / 180.0)))) ^ 2.0); end
function tmp = code(a, b, angle) tmp = ((a * cos((1.0 / (180.0 / (pi * angle))))) ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(1.0 / N[(180.0 / N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
{\left(a \cdot \cos \left(\frac{1}{\frac{180}{\pi \cdot angle}}\right)\right)}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}



Bits error versus a



Bits error versus b



Bits error versus angle
Results
Initial program 20.5
Taylor expanded in angle around inf 20.5
Applied egg-rr20.5
Final simplification20.5
herbie shell --seed 2022155
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))