(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- z a))))
(FPCore (x y z t a) :precision binary64 (+ x (/ y (- (/ z (- z t)) (/ a (- z t))))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
double code(double x, double y, double z, double t, double a) {
return x + (y / ((z / (z - t)) - (a / (z - t))));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (z - a))
end function
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((z / (z - t)) - (a / (z - t))))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((z / (z - t)) - (a / (z - t))));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (z - a))
def code(x, y, z, t, a): return x + (y / ((z / (z - t)) - (a / (z - t))))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(z - a))) end
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(Float64(z / Float64(z - t)) - Float64(a / Float64(z - t))))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (z - a)); end
function tmp = code(x, y, z, t, a) tmp = x + (y / ((z / (z - t)) - (a / (z - t)))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(z / N[(z - t), $MachinePrecision]), $MachinePrecision] - N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x + \frac{y \cdot \left(z - t\right)}{z - a}
x + \frac{y}{\frac{z}{z - t} - \frac{a}{z - t}}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 10.4 |
|---|---|
| Target | 1.1 |
| Herbie | 1.1 |
Initial program 10.4
Simplified1.2
Applied egg-rr1.1
Taylor expanded in a around 0 1.1
Final simplification1.1
herbie shell --seed 2022153
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (/ (* y (- z t)) (- z a))))