(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
(FPCore (x y z) :precision binary64 (+ (fma (cos y) z (sin y)) x))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
double code(double x, double y, double z) {
return fma(cos(y), z, sin(y)) + x;
}
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function code(x, y, z) return Float64(fma(cos(y), z, sin(y)) + x) end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] * z + N[Sin[y], $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, \sin y\right) + x



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Applied egg-rr0.6
Applied egg-rr0.0
Final simplification0.0
herbie shell --seed 2022153
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))