(FPCore (x y z t a b) :precision binary64 (/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (- (+ (* x y) (* z t)) (* z a)) (fma z (- b y) y)))
(t_2 (pow (- b y) 2.0))
(t_3 (/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))
(t_4
(-
(fma (/ y (- b y)) (/ x z) (fma (/ a t_2) (/ y z) (/ t (- b y))))
(fma (/ y t_2) (/ t z) (/ a (- b y))))))
(if (<= t_3 (- INFINITY))
t_4
(if (<= t_3 -3.0521027635232184e-224)
t_1
(if (<= t_3 0.0) t_4 (if (<= t_3 3.766540488325304e+306) t_1 t_4))))))double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
}
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((x * y) + (z * t)) - (z * a)) / fma(z, (b - y), y);
double t_2 = pow((b - y), 2.0);
double t_3 = ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
double t_4 = fma((y / (b - y)), (x / z), fma((a / t_2), (y / z), (t / (b - y)))) - fma((y / t_2), (t / z), (a / (b - y)));
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = t_4;
} else if (t_3 <= -3.0521027635232184e-224) {
tmp = t_1;
} else if (t_3 <= 0.0) {
tmp = t_4;
} else if (t_3 <= 3.766540488325304e+306) {
tmp = t_1;
} else {
tmp = t_4;
}
return tmp;
}
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / Float64(y + Float64(z * Float64(b - y)))) end
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(z * a)) / fma(z, Float64(b - y), y)) t_2 = Float64(b - y) ^ 2.0 t_3 = Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / Float64(y + Float64(z * Float64(b - y)))) t_4 = Float64(fma(Float64(y / Float64(b - y)), Float64(x / z), fma(Float64(a / t_2), Float64(y / z), Float64(t / Float64(b - y)))) - fma(Float64(y / t_2), Float64(t / z), Float64(a / Float64(b - y)))) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = t_4; elseif (t_3 <= -3.0521027635232184e-224) tmp = t_1; elseif (t_3 <= 0.0) tmp = t_4; elseif (t_3 <= 3.766540488325304e+306) tmp = t_1; else tmp = t_4; end return tmp end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(z * a), $MachinePrecision]), $MachinePrecision] / N[(z * N[(b - y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Power[N[(b - y), $MachinePrecision], 2.0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(y / N[(b - y), $MachinePrecision]), $MachinePrecision] * N[(x / z), $MachinePrecision] + N[(N[(a / t$95$2), $MachinePrecision] * N[(y / z), $MachinePrecision] + N[(t / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(y / t$95$2), $MachinePrecision] * N[(t / z), $MachinePrecision] + N[(a / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], t$95$4, If[LessEqual[t$95$3, -3.0521027635232184e-224], t$95$1, If[LessEqual[t$95$3, 0.0], t$95$4, If[LessEqual[t$95$3, 3.766540488325304e+306], t$95$1, t$95$4]]]]]]]]
\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}
\begin{array}{l}
t_1 := \frac{\left(x \cdot y + z \cdot t\right) - z \cdot a}{\mathsf{fma}\left(z, b - y, y\right)}\\
t_2 := {\left(b - y\right)}^{2}\\
t_3 := \frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}\\
t_4 := \mathsf{fma}\left(\frac{y}{b - y}, \frac{x}{z}, \mathsf{fma}\left(\frac{a}{t_2}, \frac{y}{z}, \frac{t}{b - y}\right)\right) - \mathsf{fma}\left(\frac{y}{t_2}, \frac{t}{z}, \frac{a}{b - y}\right)\\
\mathbf{if}\;t_3 \leq -\infty:\\
\;\;\;\;t_4\\
\mathbf{elif}\;t_3 \leq -3.0521027635232184 \cdot 10^{-224}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_3 \leq 0:\\
\;\;\;\;t_4\\
\mathbf{elif}\;t_3 \leq 3.766540488325304 \cdot 10^{+306}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_4\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 23.0 |
|---|---|
| Target | 18.0 |
| Herbie | 5.5 |
if (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < -inf.0 or -3.05210276352321835e-224 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < 0.0 or 3.766540488325304e306 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) Initial program 57.3
Simplified57.3
Taylor expanded in z around inf 35.5
Simplified13.2
if -inf.0 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < -3.05210276352321835e-224 or 0.0 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < 3.766540488325304e306Initial program 0.3
Simplified0.3
Taylor expanded in z around 0 0.3
Final simplification5.5
herbie shell --seed 2022153
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:precision binary64
:herbie-target
(- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))