(FPCore (x y z t a) :precision binary64 (- x (/ (- y z) (/ (+ (- t z) 1.0) a))))
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ a (+ t (- 1.0 z))) (- z y) x))
(t_2 (/ (- y z) (/ (+ (- t z) 1.0) a)))
(t_3 (- (+ t 1.0) z)))
(if (<= t_2 -2.768622796203182e-119)
t_1
(if (<= t_2 0.0) (- (+ x (/ (* z a) t_3)) (/ (* y a) t_3)) t_1))))double code(double x, double y, double z, double t, double a) {
return x - ((y - z) / (((t - z) + 1.0) / a));
}
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((a / (t + (1.0 - z))), (z - y), x);
double t_2 = (y - z) / (((t - z) + 1.0) / a);
double t_3 = (t + 1.0) - z;
double tmp;
if (t_2 <= -2.768622796203182e-119) {
tmp = t_1;
} else if (t_2 <= 0.0) {
tmp = (x + ((z * a) / t_3)) - ((y * a) / t_3);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y - z) / Float64(Float64(Float64(t - z) + 1.0) / a))) end
function code(x, y, z, t, a) t_1 = fma(Float64(a / Float64(t + Float64(1.0 - z))), Float64(z - y), x) t_2 = Float64(Float64(y - z) / Float64(Float64(Float64(t - z) + 1.0) / a)) t_3 = Float64(Float64(t + 1.0) - z) tmp = 0.0 if (t_2 <= -2.768622796203182e-119) tmp = t_1; elseif (t_2 <= 0.0) tmp = Float64(Float64(x + Float64(Float64(z * a) / t_3)) - Float64(Float64(y * a) / t_3)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y - z), $MachinePrecision] / N[(N[(N[(t - z), $MachinePrecision] + 1.0), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(a / N[(t + N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(z - y), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y - z), $MachinePrecision] / N[(N[(N[(t - z), $MachinePrecision] + 1.0), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t + 1.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$2, -2.768622796203182e-119], t$95$1, If[LessEqual[t$95$2, 0.0], N[(N[(x + N[(N[(z * a), $MachinePrecision] / t$95$3), $MachinePrecision]), $MachinePrecision] - N[(N[(y * a), $MachinePrecision] / t$95$3), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{a}{t + \left(1 - z\right)}, z - y, x\right)\\
t_2 := \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}\\
t_3 := \left(t + 1\right) - z\\
\mathbf{if}\;t_2 \leq -2.768622796203182 \cdot 10^{-119}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_2 \leq 0:\\
\;\;\;\;\left(x + \frac{z \cdot a}{t_3}\right) - \frac{y \cdot a}{t_3}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 2.0 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
if (/.f64 (-.f64 y z) (/.f64 (+.f64 (-.f64 t z) 1) a)) < -2.768622796203182e-119 or -0.0 < (/.f64 (-.f64 y z) (/.f64 (+.f64 (-.f64 t z) 1) a)) Initial program 0.1
Simplified0.1
if -2.768622796203182e-119 < (/.f64 (-.f64 y z) (/.f64 (+.f64 (-.f64 t z) 1) a)) < -0.0Initial program 5.6
Simplified5.2
Taylor expanded in a around 0 0.0
Final simplification0.1
herbie shell --seed 2022153
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:precision binary64
:herbie-target
(- x (* (/ (- y z) (+ (- t z) 1.0)) a))
(- x (/ (- y z) (/ (+ (- t z) 1.0) a))))