Average Error: 0.2 → 0.0
Time: 3.0s
Precision: binary64
\[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
\[1 + \mathsf{fma}\left(-4, \frac{z}{y} - \frac{x}{y}, 3\right) \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(FPCore (x y z) :precision binary64 (+ 1.0 (fma -4.0 (- (/ z y) (/ x y)) 3.0)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
double code(double x, double y, double z) {
	return 1.0 + fma(-4.0, ((z / y) - (x / y)), 3.0);
}
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function code(x, y, z)
	return Float64(1.0 + fma(-4.0, Float64(Float64(z / y) - Float64(x / y)), 3.0))
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(1.0 + N[(-4.0 * N[(N[(z / y), $MachinePrecision] - N[(x / y), $MachinePrecision]), $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
1 + \mathsf{fma}\left(-4, \frac{z}{y} - \frac{x}{y}, 3\right)

Error

Bits error versus x

Bits error versus y

Bits error versus z

Derivation

  1. Initial program 0.2

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
  2. Taylor expanded in x around 0 0.0

    \[\leadsto 1 + \color{blue}{\left(\left(4 \cdot \frac{x}{y} + 3\right) - 4 \cdot \frac{z}{y}\right)} \]
  3. Simplified0.0

    \[\leadsto 1 + \color{blue}{\mathsf{fma}\left(-4, \frac{z - x}{y}, 3\right)} \]
  4. Applied egg-rr0.0

    \[\leadsto 1 + \mathsf{fma}\left(-4, \color{blue}{\frac{z}{y} + \left(-\frac{x}{y}\right)}, 3\right) \]
  5. Final simplification0.0

    \[\leadsto 1 + \mathsf{fma}\left(-4, \frac{z}{y} - \frac{x}{y}, 3\right) \]

Reproduce

herbie shell --seed 2022153 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
  :precision binary64
  (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))