Average Error: 0.1 → 0.0
Time: 2.2s
Precision: binary64
\[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
\[1 + \left(\left(1 + 4 \cdot \frac{x}{y}\right) + \frac{z}{y} \cdot -4\right) \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (+ (+ 1.0 (* 4.0 (/ x y))) (* (/ z y) -4.0))))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
double code(double x, double y, double z) {
	return 1.0 + ((1.0 + (4.0 * (x / y))) + ((z / y) * -4.0));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((1.0d0 + (4.0d0 * (x / y))) + ((z / y) * (-4.0d0)))
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
public static double code(double x, double y, double z) {
	return 1.0 + ((1.0 + (4.0 * (x / y))) + ((z / y) * -4.0));
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
def code(x, y, z):
	return 1.0 + ((1.0 + (4.0 * (x / y))) + ((z / y) * -4.0))
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(1.0 + Float64(4.0 * Float64(x / y))) + Float64(Float64(z / y) * -4.0)))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((1.0 + (4.0 * (x / y))) + ((z / y) * -4.0));
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(1.0 + N[(N[(1.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
1 + \left(\left(1 + 4 \cdot \frac{x}{y}\right) + \frac{z}{y} \cdot -4\right)

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Taylor expanded in x around 0 0.0

    \[\leadsto 1 + \color{blue}{\left(\left(4 \cdot \frac{x}{y} + 1\right) - 4 \cdot \frac{z}{y}\right)} \]
  3. Final simplification0.0

    \[\leadsto 1 + \left(\left(1 + 4 \cdot \frac{x}{y}\right) + \frac{z}{y} \cdot -4\right) \]

Reproduce

herbie shell --seed 2022153 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
  :precision binary64
  (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))