(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(FPCore (x y z) :precision binary64 (+ 1.0 (+ (+ 1.0 (* 4.0 (/ x y))) (* (/ z y) -4.0))))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
double code(double x, double y, double z) {
return 1.0 + ((1.0 + (4.0 * (x / y))) + ((z / y) * -4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((1.0d0 + (4.0d0 * (x / y))) + ((z / y) * (-4.0d0)))
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
public static double code(double x, double y, double z) {
return 1.0 + ((1.0 + (4.0 * (x / y))) + ((z / y) * -4.0));
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
def code(x, y, z): return 1.0 + ((1.0 + (4.0 * (x / y))) + ((z / y) * -4.0))
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function code(x, y, z) return Float64(1.0 + Float64(Float64(1.0 + Float64(4.0 * Float64(x / y))) + Float64(Float64(z / y) * -4.0))) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
function tmp = code(x, y, z) tmp = 1.0 + ((1.0 + (4.0 * (x / y))) + ((z / y) * -4.0)); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(1.0 + N[(N[(1.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
1 + \left(\left(1 + 4 \cdot \frac{x}{y}\right) + \frac{z}{y} \cdot -4\right)



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded in x around 0 0.0
Final simplification0.0
herbie shell --seed 2022153
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))