(FPCore (a1 a2 th) :precision binary64 (+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (+ (/ (pow a2 2.0) (sqrt 2.0)) (/ (pow a1 2.0) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return ((cos(th) / sqrt(2.0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0)) * (a2 * a2));
}
double code(double a1, double a2, double th) {
return cos(th) * ((pow(a2, 2.0) / sqrt(2.0)) + (pow(a1, 2.0) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((cos(th) / sqrt(2.0d0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0d0)) * (a2 * a2))
end function
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (((a2 ** 2.0d0) / sqrt(2.0d0)) + ((a1 ** 2.0d0) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return ((Math.cos(th) / Math.sqrt(2.0)) * (a1 * a1)) + ((Math.cos(th) / Math.sqrt(2.0)) * (a2 * a2));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((Math.pow(a2, 2.0) / Math.sqrt(2.0)) + (Math.pow(a1, 2.0) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return ((math.cos(th) / math.sqrt(2.0)) * (a1 * a1)) + ((math.cos(th) / math.sqrt(2.0)) * (a2 * a2))
def code(a1, a2, th): return math.cos(th) * ((math.pow(a2, 2.0) / math.sqrt(2.0)) + (math.pow(a1, 2.0) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(Float64(Float64(cos(th) / sqrt(2.0)) * Float64(a1 * a1)) + Float64(Float64(cos(th) / sqrt(2.0)) * Float64(a2 * a2))) end
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64((a2 ^ 2.0) / sqrt(2.0)) + Float64((a1 ^ 2.0) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = ((cos(th) / sqrt(2.0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0)) * (a2 * a2)); end
function tmp = code(a1, a2, th) tmp = cos(th) * (((a2 ^ 2.0) / sqrt(2.0)) + ((a1 ^ 2.0) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(N[Power[a2, 2.0], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] + N[(N[Power[a1, 2.0], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right)
\cos th \cdot \left(\frac{{a2}^{2}}{\sqrt{2}} + \frac{{a1}^{2}}{\sqrt{2}}\right)



Bits error versus a1



Bits error versus a2



Bits error versus th
Results
Initial program 0.5
Simplified0.4
Taylor expanded in a1 around 0 0.4
Final simplification0.4
herbie shell --seed 2022152
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))