(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
(FPCore (v t)
:precision binary64
(let* ((t_1 (* PI (sqrt 2.0))))
(*
(/ (- 1.0 (* 5.0 (pow v 2.0))) (* (- t_1 (* (pow v 2.0) t_1)) t))
(sqrt (/ 1.0 (- 1.0 (* 3.0 (pow v 2.0))))))))double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
double code(double v, double t) {
double t_1 = ((double) M_PI) * sqrt(2.0);
return ((1.0 - (5.0 * pow(v, 2.0))) / ((t_1 - (pow(v, 2.0) * t_1)) * t)) * sqrt((1.0 / (1.0 - (3.0 * pow(v, 2.0)))));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
double t_1 = Math.PI * Math.sqrt(2.0);
return ((1.0 - (5.0 * Math.pow(v, 2.0))) / ((t_1 - (Math.pow(v, 2.0) * t_1)) * t)) * Math.sqrt((1.0 / (1.0 - (3.0 * Math.pow(v, 2.0)))));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
def code(v, t): t_1 = math.pi * math.sqrt(2.0) return ((1.0 - (5.0 * math.pow(v, 2.0))) / ((t_1 - (math.pow(v, 2.0) * t_1)) * t)) * math.sqrt((1.0 / (1.0 - (3.0 * math.pow(v, 2.0)))))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function code(v, t) t_1 = Float64(pi * sqrt(2.0)) return Float64(Float64(Float64(1.0 - Float64(5.0 * (v ^ 2.0))) / Float64(Float64(t_1 - Float64((v ^ 2.0) * t_1)) * t)) * sqrt(Float64(1.0 / Float64(1.0 - Float64(3.0 * (v ^ 2.0)))))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
function tmp = code(v, t) t_1 = pi * sqrt(2.0); tmp = ((1.0 - (5.0 * (v ^ 2.0))) / ((t_1 - ((v ^ 2.0) * t_1)) * t)) * sqrt((1.0 / (1.0 - (3.0 * (v ^ 2.0))))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[v_, t_] := Block[{t$95$1 = N[(Pi * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(1.0 - N[(5.0 * N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(t$95$1 - N[(N[Power[v, 2.0], $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(1.0 / N[(1.0 - N[(3.0 * N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\begin{array}{l}
t_1 := \pi \cdot \sqrt{2}\\
\frac{1 - 5 \cdot {v}^{2}}{\left(t_1 - {v}^{2} \cdot t_1\right) \cdot t} \cdot \sqrt{\frac{1}{1 - 3 \cdot {v}^{2}}}
\end{array}



Bits error versus v



Bits error versus t
Results
Initial program 0.4
Taylor expanded in t around 0 0.3
Final simplification0.3
herbie shell --seed 2022152
(FPCore (v t)
:name "Falkner and Boettcher, Equation (20:1,3)"
:precision binary64
(/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))