(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (+ x y) (- 1.0 (/ y z)))))
(if (<= t_0 -1.3895540929130138e-230)
t_0
(if (<= t_0 0.0) (- (+ (/ (* z x) y) (+ (/ (pow z 2.0) y) z))) t_0))))double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if (t_0 <= -1.3895540929130138e-230) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = -(((z * x) / y) + ((pow(z, 2.0) / y) + z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / (1.0d0 - (y / z))
if (t_0 <= (-1.3895540929130138d-230)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = -(((z * x) / y) + (((z ** 2.0d0) / y) + z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
public static double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if (t_0 <= -1.3895540929130138e-230) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = -(((z * x) / y) + ((Math.pow(z, 2.0) / y) + z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
def code(x, y, z): t_0 = (x + y) / (1.0 - (y / z)) tmp = 0 if t_0 <= -1.3895540929130138e-230: tmp = t_0 elif t_0 <= 0.0: tmp = -(((z * x) / y) + ((math.pow(z, 2.0) / y) + z)) else: tmp = t_0 return tmp
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function code(x, y, z) t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) tmp = 0.0 if (t_0 <= -1.3895540929130138e-230) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(-Float64(Float64(Float64(z * x) / y) + Float64(Float64((z ^ 2.0) / y) + z))); else tmp = t_0; end return tmp end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
function tmp_2 = code(x, y, z) t_0 = (x + y) / (1.0 - (y / z)); tmp = 0.0; if (t_0 <= -1.3895540929130138e-230) tmp = t_0; elseif (t_0 <= 0.0) tmp = -(((z * x) / y) + (((z ^ 2.0) / y) + z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.3895540929130138e-230], t$95$0, If[LessEqual[t$95$0, 0.0], (-N[(N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision] + N[(N[(N[Power[z, 2.0], $MachinePrecision] / y), $MachinePrecision] + z), $MachinePrecision]), $MachinePrecision]), t$95$0]]]
\frac{x + y}{1 - \frac{y}{z}}
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t_0 \leq -1.3895540929130138 \cdot 10^{-230}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;-\left(\frac{z \cdot x}{y} + \left(\frac{{z}^{2}}{y} + z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 7.3 |
|---|---|
| Target | 4.0 |
| Herbie | 0.8 |
if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -1.38955409291301384e-230 or 0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) Initial program 0.1
if -1.38955409291301384e-230 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < 0.0Initial program 51.1
Taylor expanded in y around inf 4.9
Final simplification0.8
herbie shell --seed 2022152
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
:precision binary64
:herbie-target
(if (< y -3.7429310762689856e+171) (* (/ (+ y x) (- y)) z) (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) (* (/ (+ y x) (- y)) z)))
(/ (+ x y) (- 1.0 (/ y z))))