(FPCore (x y z t a) :precision binary64 (- (+ x y) (/ (* (- z t) y) (- a t))))
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (- (+ 1.0 (/ t (- a t))) (/ z (- a t))) y))
(t_2 (- (+ x y) (/ (* (- z t) y) (- a t)))))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 -4.1468547448321337e-165)
t_2
(if (<= t_2 0.0)
(- (+ (/ (* y z) t) x) (/ (* a y) t))
(if (<= t_2 1.290717785987541e+304) t_2 t_1))))))double code(double x, double y, double z, double t, double a) {
return (x + y) - (((z - t) * y) / (a - t));
}
double code(double x, double y, double z, double t, double a) {
double t_1 = ((1.0 + (t / (a - t))) - (z / (a - t))) * y;
double t_2 = (x + y) - (((z - t) * y) / (a - t));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= -4.1468547448321337e-165) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = (((y * z) / t) + x) - ((a * y) / t);
} else if (t_2 <= 1.290717785987541e+304) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
return (x + y) - (((z - t) * y) / (a - t));
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((1.0 + (t / (a - t))) - (z / (a - t))) * y;
double t_2 = (x + y) - (((z - t) * y) / (a - t));
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= -4.1468547448321337e-165) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = (((y * z) / t) + x) - ((a * y) / t);
} else if (t_2 <= 1.290717785987541e+304) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): return (x + y) - (((z - t) * y) / (a - t))
def code(x, y, z, t, a): t_1 = ((1.0 + (t / (a - t))) - (z / (a - t))) * y t_2 = (x + y) - (((z - t) * y) / (a - t)) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= -4.1468547448321337e-165: tmp = t_2 elif t_2 <= 0.0: tmp = (((y * z) / t) + x) - ((a * y) / t) elif t_2 <= 1.290717785987541e+304: tmp = t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a) return Float64(Float64(x + y) - Float64(Float64(Float64(z - t) * y) / Float64(a - t))) end
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(1.0 + Float64(t / Float64(a - t))) - Float64(z / Float64(a - t))) * y) t_2 = Float64(Float64(x + y) - Float64(Float64(Float64(z - t) * y) / Float64(a - t))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= -4.1468547448321337e-165) tmp = t_2; elseif (t_2 <= 0.0) tmp = Float64(Float64(Float64(Float64(y * z) / t) + x) - Float64(Float64(a * y) / t)); elseif (t_2 <= 1.290717785987541e+304) tmp = t_2; else tmp = t_1; end return tmp end
function tmp = code(x, y, z, t, a) tmp = (x + y) - (((z - t) * y) / (a - t)); end
function tmp_2 = code(x, y, z, t, a) t_1 = ((1.0 + (t / (a - t))) - (z / (a - t))) * y; t_2 = (x + y) - (((z - t) * y) / (a - t)); tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= -4.1468547448321337e-165) tmp = t_2; elseif (t_2 <= 0.0) tmp = (((y * z) / t) + x) - ((a * y) / t); elseif (t_2 <= 1.290717785987541e+304) tmp = t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := N[(N[(x + y), $MachinePrecision] - N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(1.0 + N[(t / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + y), $MachinePrecision] - N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, -4.1468547448321337e-165], t$95$2, If[LessEqual[t$95$2, 0.0], N[(N[(N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] - N[(N[(a * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1.290717785987541e+304], t$95$2, t$95$1]]]]]]
\left(x + y\right) - \frac{\left(z - t\right) \cdot y}{a - t}
\begin{array}{l}
t_1 := \left(\left(1 + \frac{t}{a - t}\right) - \frac{z}{a - t}\right) \cdot y\\
t_2 := \left(x + y\right) - \frac{\left(z - t\right) \cdot y}{a - t}\\
\mathbf{if}\;t_2 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_2 \leq -4.1468547448321337 \cdot 10^{-165}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_2 \leq 0:\\
\;\;\;\;\left(\frac{y \cdot z}{t} + x\right) - \frac{a \cdot y}{t}\\
\mathbf{elif}\;t_2 \leq 1.290717785987541 \cdot 10^{+304}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 16.5 |
|---|---|
| Target | 8.5 |
| Herbie | 7.1 |
if (-.f64 (+.f64 x y) (/.f64 (*.f64 (-.f64 z t) y) (-.f64 a t))) < -inf.0 or 1.290717785987541e304 < (-.f64 (+.f64 x y) (/.f64 (*.f64 (-.f64 z t) y) (-.f64 a t))) Initial program 62.5
Taylor expanded in y around inf 31.3
if -inf.0 < (-.f64 (+.f64 x y) (/.f64 (*.f64 (-.f64 z t) y) (-.f64 a t))) < -4.1468547448321337e-165 or 0.0 < (-.f64 (+.f64 x y) (/.f64 (*.f64 (-.f64 z t) y) (-.f64 a t))) < 1.290717785987541e304Initial program 1.4
if -4.1468547448321337e-165 < (-.f64 (+.f64 x y) (/.f64 (*.f64 (-.f64 z t) y) (-.f64 a t))) < 0.0Initial program 49.9
Taylor expanded in t around inf 7.4
Final simplification7.1
herbie shell --seed 2022152
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(if (< (- (+ x y) (/ (* (- z t) y) (- a t))) -1.3664970889390727e-7) (- (+ y x) (* (* (- z t) (/ 1.0 (- a t))) y)) (if (< (- (+ x y) (/ (* (- z t) y) (- a t))) 1.4754293444577233e-239) (/ (- (* y (- a z)) (* x t)) (- a t)) (- (+ y x) (* (* (- z t) (/ 1.0 (- a t))) y))))
(- (+ x y) (/ (* (- z t) y) (- a t))))