(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- a t))))
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (- (/ z (- a t)) (/ t (- a t))) y))
(t_2 (/ (* y (- z t)) (- a t))))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 8.964883377348856e+260)
(+ x (/ (* (- z t) y) (- a t)))
t_1))))double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z / (a - t)) - (t / (a - t))) * y;
double t_2 = (y * (z - t)) / (a - t);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 8.964883377348856e+260) {
tmp = x + (((z - t) * y) / (a - t));
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z / (a - t)) - (t / (a - t))) * y;
double t_2 = (y * (z - t)) / (a - t);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 8.964883377348856e+260) {
tmp = x + (((z - t) * y) / (a - t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (a - t))
def code(x, y, z, t, a): t_1 = ((z / (a - t)) - (t / (a - t))) * y t_2 = (y * (z - t)) / (a - t) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 8.964883377348856e+260: tmp = x + (((z - t) * y) / (a - t)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(a - t))) end
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z / Float64(a - t)) - Float64(t / Float64(a - t))) * y) t_2 = Float64(Float64(y * Float64(z - t)) / Float64(a - t)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 8.964883377348856e+260) tmp = Float64(x + Float64(Float64(Float64(z - t) * y) / Float64(a - t))); else tmp = t_1; end return tmp end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (a - t)); end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z / (a - t)) - (t / (a - t))) * y; t_2 = (y * (z - t)) / (a - t); tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= 8.964883377348856e+260) tmp = x + (((z - t) * y) / (a - t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision] - N[(t / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 8.964883377348856e+260], N[(x + N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
x + \frac{y \cdot \left(z - t\right)}{a - t}
\begin{array}{l}
t_1 := \left(\frac{z}{a - t} - \frac{t}{a - t}\right) \cdot y\\
t_2 := \frac{y \cdot \left(z - t\right)}{a - t}\\
\mathbf{if}\;t_2 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_2 \leq 8.964883377348856 \cdot 10^{+260}:\\
\;\;\;\;x + \frac{\left(z - t\right) \cdot y}{a - t}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 10.1 |
|---|---|
| Target | 1.2 |
| Herbie | 2.3 |
if (/.f64 (*.f64 y (-.f64 z t)) (-.f64 a t)) < -inf.0 or 8.96488337734885611e260 < (/.f64 (*.f64 y (-.f64 z t)) (-.f64 a t)) Initial program 59.8
Taylor expanded in y around inf 12.9
if -inf.0 < (/.f64 (*.f64 y (-.f64 z t)) (-.f64 a t)) < 8.96488337734885611e260Initial program 0.2
Applied egg-rr8.8
Taylor expanded in y around 0 0.2
Final simplification2.3
herbie shell --seed 2022152
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(+ x (/ y (/ (- a t) (- z t))))
(+ x (/ (* y (- z t)) (- a t))))