Average Error: 1.1 → 1.0
Time: 4.6s
Precision: binary64
\[x + y \cdot \frac{z - t}{a - t} \]
\[x + \frac{y}{\frac{a - t}{z - t}} \]
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- a t) (- z t)))))
double code(double x, double y, double z, double t, double a) {
	return x + (y * ((z - t) / (a - t)));
}
double code(double x, double y, double z, double t, double a) {
	return x + (y / ((a - t) / (z - t)));
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = x + (y * ((z - t) / (a - t)))
end function
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = x + (y / ((a - t) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
	return x + (y * ((z - t) / (a - t)));
}
public static double code(double x, double y, double z, double t, double a) {
	return x + (y / ((a - t) / (z - t)));
}
def code(x, y, z, t, a):
	return x + (y * ((z - t) / (a - t)))
def code(x, y, z, t, a):
	return x + (y / ((a - t) / (z - t)))
function code(x, y, z, t, a)
	return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t))))
end
function code(x, y, z, t, a)
	return Float64(x + Float64(y / Float64(Float64(a - t) / Float64(z - t))))
end
function tmp = code(x, y, z, t, a)
	tmp = x + (y * ((z - t) / (a - t)));
end
function tmp = code(x, y, z, t, a)
	tmp = x + (y / ((a - t) / (z - t)));
end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(a - t), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x + y \cdot \frac{z - t}{a - t}
x + \frac{y}{\frac{a - t}{z - t}}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original1.1
Target0.5
Herbie1.0
\[\begin{array}{l} \mathbf{if}\;y < -8.508084860551241 \cdot 10^{-17}:\\ \;\;\;\;x + y \cdot \frac{z - t}{a - t}\\ \mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\ \;\;\;\;x + \left(y \cdot \left(z - t\right)\right) \cdot \frac{1}{a - t}\\ \mathbf{else}:\\ \;\;\;\;x + y \cdot \frac{z - t}{a - t}\\ \end{array} \]

Derivation

  1. Initial program 1.1

    \[x + y \cdot \frac{z - t}{a - t} \]
  2. Taylor expanded in y around 0 10.8

    \[\leadsto x + \color{blue}{\frac{\left(z - t\right) \cdot y}{a - t}} \]
  3. Taylor expanded in z around 0 10.8

    \[\leadsto x + \frac{\color{blue}{y \cdot z - y \cdot t}}{a - t} \]
  4. Applied egg-rr1.0

    \[\leadsto x + \color{blue}{{\left(\frac{y}{\frac{a - t}{z - t}}\right)}^{1}} \]
  5. Final simplification1.0

    \[\leadsto x + \frac{y}{\frac{a - t}{z - t}} \]

Reproduce

herbie shell --seed 2022151 
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
  :precision binary64

  :herbie-target
  (if (< y -8.508084860551241e-17) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2.894426862792089e-49) (+ x (* (* y (- z t)) (/ 1.0 (- a t)))) (+ x (* y (/ (- z t) (- a t))))))

  (+ x (* y (/ (- z t) (- a t)))))