(FPCore (x y z) :precision binary64 (- x (* y z)))
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
x - y \cdot z
x - y \cdot z




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2022151
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))