(FPCore (v) :precision binary64 (/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))
(FPCore (v) :precision binary64 (/ (/ -1.3333333333333333 (fma v v -1.0)) (* PI (sqrt (fma v (* v -6.0) 2.0)))))
double code(double v) {
return 4.0 / (((3.0 * ((double) M_PI)) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v)))));
}
double code(double v) {
return (-1.3333333333333333 / fma(v, v, -1.0)) / (((double) M_PI) * sqrt(fma(v, (v * -6.0), 2.0)));
}
function code(v) return Float64(4.0 / Float64(Float64(Float64(3.0 * pi) * Float64(1.0 - Float64(v * v))) * sqrt(Float64(2.0 - Float64(6.0 * Float64(v * v)))))) end
function code(v) return Float64(Float64(-1.3333333333333333 / fma(v, v, -1.0)) / Float64(pi * sqrt(fma(v, Float64(v * -6.0), 2.0)))) end
code[v_] := N[(4.0 / N[(N[(N[(3.0 * Pi), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 - N[(6.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[v_] := N[(N[(-1.3333333333333333 / N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision] / N[(Pi * N[Sqrt[N[(v * N[(v * -6.0), $MachinePrecision] + 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{4}{\left(\left(3 \cdot \pi\right) \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{2 - 6 \cdot \left(v \cdot v\right)}}
\frac{\frac{-1.3333333333333333}{\mathsf{fma}\left(v, v, -1\right)}}{\pi \cdot \sqrt{\mathsf{fma}\left(v, v \cdot -6, 2\right)}}



Bits error versus v
Initial program 1.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2022151
(FPCore (v)
:name "Falkner and Boettcher, Equation (22+)"
:precision binary64
(/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))