(FPCore (a1 a2 th) :precision binary64 (+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (+ (/ (* a2 a2) (sqrt 2.0)) (/ a1 (/ (sqrt 2.0) a1)))))
double code(double a1, double a2, double th) {
return ((cos(th) / sqrt(2.0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0)) * (a2 * a2));
}
double code(double a1, double a2, double th) {
return cos(th) * (((a2 * a2) / sqrt(2.0)) + (a1 / (sqrt(2.0) / a1)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((cos(th) / sqrt(2.0d0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0d0)) * (a2 * a2))
end function
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (((a2 * a2) / sqrt(2.0d0)) + (a1 / (sqrt(2.0d0) / a1)))
end function
public static double code(double a1, double a2, double th) {
return ((Math.cos(th) / Math.sqrt(2.0)) * (a1 * a1)) + ((Math.cos(th) / Math.sqrt(2.0)) * (a2 * a2));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (((a2 * a2) / Math.sqrt(2.0)) + (a1 / (Math.sqrt(2.0) / a1)));
}
def code(a1, a2, th): return ((math.cos(th) / math.sqrt(2.0)) * (a1 * a1)) + ((math.cos(th) / math.sqrt(2.0)) * (a2 * a2))
def code(a1, a2, th): return math.cos(th) * (((a2 * a2) / math.sqrt(2.0)) + (a1 / (math.sqrt(2.0) / a1)))
function code(a1, a2, th) return Float64(Float64(Float64(cos(th) / sqrt(2.0)) * Float64(a1 * a1)) + Float64(Float64(cos(th) / sqrt(2.0)) * Float64(a2 * a2))) end
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(Float64(a2 * a2) / sqrt(2.0)) + Float64(a1 / Float64(sqrt(2.0) / a1)))) end
function tmp = code(a1, a2, th) tmp = ((cos(th) / sqrt(2.0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0)) * (a2 * a2)); end
function tmp = code(a1, a2, th) tmp = cos(th) * (((a2 * a2) / sqrt(2.0)) + (a1 / (sqrt(2.0) / a1))); end
code[a1_, a2_, th_] := N[(N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] + N[(a1 / N[(N[Sqrt[2.0], $MachinePrecision] / a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right)
\cos th \cdot \left(\frac{a2 \cdot a2}{\sqrt{2}} + \frac{a1}{\frac{\sqrt{2}}{a1}}\right)



Bits error versus a1



Bits error versus a2



Bits error versus th
Results
Initial program 0.6
Simplified0.5
Taylor expanded in a1 around 0 0.5
Simplified0.5
Applied egg-rr0.5
Final simplification0.5
herbie shell --seed 2022150
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))