(FPCore (ux uy maxCos) :precision binary32 (* (cos (* (* uy 2.0) PI)) (sqrt (- 1.0 (* (+ (- 1.0 ux) (* ux maxCos)) (+ (- 1.0 ux) (* ux maxCos)))))))
(FPCore (ux uy maxCos)
:precision binary32
(*
(cos (* uy (* 2.0 PI)))
(sqrt
(+
(* 2.0 (fma maxCos (* ux ux) ux))
(- (* (* maxCos ux) -2.0) (* (* ux ux) (fma maxCos maxCos 1.0)))))))float code(float ux, float uy, float maxCos) {
return cosf(((uy * 2.0f) * ((float) M_PI))) * sqrtf((1.0f - (((1.0f - ux) + (ux * maxCos)) * ((1.0f - ux) + (ux * maxCos)))));
}
float code(float ux, float uy, float maxCos) {
return cosf((uy * (2.0f * ((float) M_PI)))) * sqrtf(((2.0f * fmaf(maxCos, (ux * ux), ux)) + (((maxCos * ux) * -2.0f) - ((ux * ux) * fmaf(maxCos, maxCos, 1.0f)))));
}
function code(ux, uy, maxCos) return Float32(cos(Float32(Float32(uy * Float32(2.0)) * Float32(pi))) * sqrt(Float32(Float32(1.0) - Float32(Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)) * Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)))))) end
function code(ux, uy, maxCos) return Float32(cos(Float32(uy * Float32(Float32(2.0) * Float32(pi)))) * sqrt(Float32(Float32(Float32(2.0) * fma(maxCos, Float32(ux * ux), ux)) + Float32(Float32(Float32(maxCos * ux) * Float32(-2.0)) - Float32(Float32(ux * ux) * fma(maxCos, maxCos, Float32(1.0))))))) end
\cos \left(\left(uy \cdot 2\right) \cdot \pi\right) \cdot \sqrt{1 - \left(\left(1 - ux\right) + ux \cdot maxCos\right) \cdot \left(\left(1 - ux\right) + ux \cdot maxCos\right)}
\cos \left(uy \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{2 \cdot \mathsf{fma}\left(maxCos, ux \cdot ux, ux\right) + \left(\left(maxCos \cdot ux\right) \cdot -2 - \left(ux \cdot ux\right) \cdot \mathsf{fma}\left(maxCos, maxCos, 1\right)\right)}



Bits error versus ux



Bits error versus uy



Bits error versus maxCos
Initial program 13.8
Simplified13.8
Taylor expanded in ux around 0 0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2022150
(FPCore (ux uy maxCos)
:name "UniformSampleCone, x"
:precision binary32
:pre (and (and (and (<= 2.328306437e-10 ux) (<= ux 1.0)) (and (<= 2.328306437e-10 uy) (<= uy 1.0))) (and (<= 0.0 maxCos) (<= maxCos 1.0)))
(* (cos (* (* uy 2.0) PI)) (sqrt (- 1.0 (* (+ (- 1.0 ux) (* ux maxCos)) (+ (- 1.0 ux) (* ux maxCos)))))))