(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(fma u (- n0_i) n0_i)
(*
(fma
normAngle
(/ u (sin normAngle))
(* (/ (pow (* u normAngle) 3.0) (sin normAngle)) -0.16666666666666666))
n1_i)))float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + ((sinf((u * normAngle)) * (1.0f / sinf(normAngle))) * n1_i);
}
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, -n0_i, n0_i) + (fmaf(normAngle, (u / sinf(normAngle)), ((powf((u * normAngle), 3.0f) / sinf(normAngle)) * -0.16666666666666666f)) * n1_i);
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n1_i)) end
function code(normAngle, u, n0_i, n1_i) return Float32(fma(u, Float32(-n0_i), n0_i) + Float32(fma(normAngle, Float32(u / sin(normAngle)), Float32(Float32((Float32(u * normAngle) ^ Float32(3.0)) / sin(normAngle)) * Float32(-0.16666666666666666))) * n1_i)) end
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\mathsf{fma}\left(u, -n0_i, n0_i\right) + \mathsf{fma}\left(normAngle, \frac{u}{\sin normAngle}, \frac{{\left(u \cdot normAngle\right)}^{3}}{\sin normAngle} \cdot -0.16666666666666666\right) \cdot n1_i



Bits error versus normAngle



Bits error versus u



Bits error versus n0_i



Bits error versus n1_i
Initial program 1.0
Taylor expanded in u around 0 0.9
Simplified0.4
Taylor expanded in normAngle around 0 0.4
Taylor expanded in u around 0 0.3
Simplified0.3
Taylor expanded in u around 0 0.8
Simplified0.3
Final simplification0.3
herbie shell --seed 2022150
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))