(FPCore (x y) :precision binary64 (exp (* (* x y) y)))
(FPCore (x y) :precision binary64 (exp (* y (* x y))))
double code(double x, double y) {
return exp(((x * y) * y));
}
double code(double x, double y) {
return exp((y * (x * y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp(((x * y) * y))
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp((y * (x * y)))
end function
public static double code(double x, double y) {
return Math.exp(((x * y) * y));
}
public static double code(double x, double y) {
return Math.exp((y * (x * y)));
}
def code(x, y): return math.exp(((x * y) * y))
def code(x, y): return math.exp((y * (x * y)))
function code(x, y) return exp(Float64(Float64(x * y) * y)) end
function code(x, y) return exp(Float64(y * Float64(x * y))) end
function tmp = code(x, y) tmp = exp(((x * y) * y)); end
function tmp = code(x, y) tmp = exp((y * (x * y))); end
code[x_, y_] := N[Exp[N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision]
code[x_, y_] := N[Exp[N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
e^{\left(x \cdot y\right) \cdot y}
e^{y \cdot \left(x \cdot y\right)}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2022150
(FPCore (x y)
:name "Data.Random.Distribution.Normal:normalF from random-fu-0.2.6.2"
:precision binary64
(exp (* (* x y) y)))