(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
(FPCore (x y z) :precision binary64 (fma x 3.0 (fma y 2.0 z)))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
double code(double x, double y, double z) {
return fma(x, 3.0, fma(y, 2.0, z));
}
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function code(x, y, z) return fma(x, 3.0, fma(y, 2.0, z)) end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
code[x_, y_, z_] := N[(x * 3.0 + N[(y * 2.0 + z), $MachinePrecision]), $MachinePrecision]
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\mathsf{fma}\left(x, 3, \mathsf{fma}\left(y, 2, z\right)\right)



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2022150
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
:precision binary64
(+ (+ (+ (+ (+ x y) y) x) z) x))