(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
(FPCore (x y z t a) :precision binary64 (+ (/ (fma x 60.0 (* y -60.0)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
double code(double x, double y, double z, double t, double a) {
return (fma(x, 60.0, (y * -60.0)) / (z - t)) + (a * 120.0);
}
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function code(x, y, z, t, a) return Float64(Float64(fma(x, 60.0, Float64(y * -60.0)) / Float64(z - t)) + Float64(a * 120.0)) end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * 60.0 + N[(y * -60.0), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\frac{\mathsf{fma}\left(x, 60, y \cdot -60\right)}{z - t} + a \cdot 120




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.1 |
| Herbie | 0.5 |
Initial program 0.5
Taylor expanded in x around 0 0.5
Applied egg-rr0.5
Final simplification0.5
herbie shell --seed 2022150
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))