(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
(FPCore (x y) :precision binary64 (/ x (* (+ x y) 0.01)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
double code(double x, double y) {
return x / ((x + y) * 0.01);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + y) * 0.01d0)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
public static double code(double x, double y) {
return x / ((x + y) * 0.01);
}
def code(x, y): return (x * 100.0) / (x + y)
def code(x, y): return x / ((x + y) * 0.01)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function code(x, y) return Float64(x / Float64(Float64(x + y) * 0.01)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
function tmp = code(x, y) tmp = x / ((x + y) * 0.01); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(x / N[(N[(x + y), $MachinePrecision] * 0.01), $MachinePrecision]), $MachinePrecision]
\frac{x \cdot 100}{x + y}
\frac{x}{\left(x + y\right) \cdot 0.01}




Bits error versus x




Bits error versus y
Results
| Original | 0.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.3
Simplified0.2
Applied egg-rr0.2
Final simplification0.2
herbie shell --seed 2022150
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))