Average Error: 5.9 → 0.2
Time: 6.0s
Precision: binary64
\[x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right) \]
\[\begin{array}{l} \mathbf{if}\;z \cdot z \leq 1.655983055664793 \cdot 10^{+248}:\\ \;\;\;\;\mathsf{fma}\left(y, \left(z \cdot z - t\right) \cdot -4, x \cdot x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(x, x, z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\right)\\ \end{array} \]
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
(FPCore (x y z t)
 :precision binary64
 (if (<= (* z z) 1.655983055664793e+248)
   (fma y (* (- (* z z) t) -4.0) (* x x))
   (fma x x (* z (* z (* y -4.0))))))
double code(double x, double y, double z, double t) {
	return (x * x) - ((y * 4.0) * ((z * z) - t));
}
double code(double x, double y, double z, double t) {
	double tmp;
	if ((z * z) <= 1.655983055664793e+248) {
		tmp = fma(y, (((z * z) - t) * -4.0), (x * x));
	} else {
		tmp = fma(x, x, (z * (z * (y * -4.0))));
	}
	return tmp;
}
function code(x, y, z, t)
	return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t)))
end
function code(x, y, z, t)
	tmp = 0.0
	if (Float64(z * z) <= 1.655983055664793e+248)
		tmp = fma(y, Float64(Float64(Float64(z * z) - t) * -4.0), Float64(x * x));
	else
		tmp = fma(x, x, Float64(z * Float64(z * Float64(y * -4.0))));
	end
	return tmp
end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.655983055664793e+248], N[(y * N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * -4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(x * x + N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.655983055664793 \cdot 10^{+248}:\\
\;\;\;\;\mathsf{fma}\left(y, \left(z \cdot z - t\right) \cdot -4, x \cdot x\right)\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\right)\\


\end{array}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Target

Original5.9
Target5.9
Herbie0.2
\[x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right) \]

Derivation

  1. Split input into 2 regimes
  2. if (*.f64 z z) < 1.655983055664793e248

    1. Initial program 0.1

      \[x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right) \]
    2. Simplified0.1

      \[\leadsto \color{blue}{\mathsf{fma}\left(y, \left(z \cdot z - t\right) \cdot -4, x \cdot x\right)} \]

    if 1.655983055664793e248 < (*.f64 z z)

    1. Initial program 46.4

      \[x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right) \]
    2. Simplified46.6

      \[\leadsto \color{blue}{\mathsf{fma}\left(y, \left(z \cdot z - t\right) \cdot -4, x \cdot x\right)} \]
    3. Taylor expanded in t around 0 47.1

      \[\leadsto \color{blue}{{x}^{2} - 4 \cdot \left(y \cdot {z}^{2}\right)} \]
    4. Simplified0.9

      \[\leadsto \color{blue}{\mathsf{fma}\left(x, x, z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification0.2

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 1.655983055664793 \cdot 10^{+248}:\\ \;\;\;\;\mathsf{fma}\left(y, \left(z \cdot z - t\right) \cdot -4, x \cdot x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(x, x, z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\right)\\ \end{array} \]

Reproduce

herbie shell --seed 2022150 
(FPCore (x y z t)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
  :precision binary64

  :herbie-target
  (- (* x x) (* 4.0 (* y (- (* z z) t))))

  (- (* x x) (* (* y 4.0) (- (* z z) t))))