(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
(FPCore (x y z t a) :precision binary64 (+ x (* y (- (/ z (- a t)) (/ t (- a t))))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z / (a - t)) - (t / (a - t))));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z / (a - t)) - (t / (a - t))))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z / (a - t)) - (t / (a - t))));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
def code(x, y, z, t, a): return x + (y * ((z / (a - t)) - (t / (a - t))))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z / Float64(a - t)) - Float64(t / Float64(a - t))))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z / (a - t)) - (t / (a - t)))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision] - N[(t / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x + y \cdot \frac{z - t}{a - t}
x + y \cdot \left(\frac{z}{a - t} - \frac{t}{a - t}\right)




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 0.5 |
| Herbie | 1.4 |
Initial program 1.4
Applied egg-rr1.4
Final simplification1.4
herbie shell --seed 2022150
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(if (< y -8.508084860551241e-17) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2.894426862792089e-49) (+ x (* (* y (- z t)) (/ 1.0 (- a t)))) (+ x (* y (/ (- z t) (- a t))))))
(+ x (* y (/ (- z t) (- a t)))))