Average Error: 10.3 → 1.3
Time: 5.0s
Precision: binary64
\[x + \frac{y \cdot \left(z - t\right)}{z - a} \]
\[\frac{y}{\frac{z - a}{z - t}} + x \]
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- z a))))
(FPCore (x y z t a) :precision binary64 (+ (/ y (/ (- z a) (- z t))) x))
double code(double x, double y, double z, double t, double a) {
	return x + ((y * (z - t)) / (z - a));
}
double code(double x, double y, double z, double t, double a) {
	return (y / ((z - a) / (z - t))) + x;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = x + ((y * (z - t)) / (z - a))
end function
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = (y / ((z - a) / (z - t))) + x
end function
public static double code(double x, double y, double z, double t, double a) {
	return x + ((y * (z - t)) / (z - a));
}
public static double code(double x, double y, double z, double t, double a) {
	return (y / ((z - a) / (z - t))) + x;
}
def code(x, y, z, t, a):
	return x + ((y * (z - t)) / (z - a))
def code(x, y, z, t, a):
	return (y / ((z - a) / (z - t))) + x
function code(x, y, z, t, a)
	return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(z - a)))
end
function code(x, y, z, t, a)
	return Float64(Float64(y / Float64(Float64(z - a) / Float64(z - t))) + x)
end
function tmp = code(x, y, z, t, a)
	tmp = x + ((y * (z - t)) / (z - a));
end
function tmp = code(x, y, z, t, a)
	tmp = (y / ((z - a) / (z - t))) + x;
end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(N[(y / N[(N[(z - a), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
x + \frac{y \cdot \left(z - t\right)}{z - a}
\frac{y}{\frac{z - a}{z - t}} + x

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original10.3
Target1.3
Herbie1.3
\[x + \frac{y}{\frac{z - a}{z - t}} \]

Derivation

  1. Initial program 10.3

    \[x + \frac{y \cdot \left(z - t\right)}{z - a} \]
  2. Simplified1.4

    \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{z - t}{z - a}, x\right)} \]
  3. Taylor expanded in y around 0 10.3

    \[\leadsto \color{blue}{\left(\frac{y \cdot z}{z - a} + x\right) - \frac{y \cdot t}{z - a}} \]
  4. Simplified2.9

    \[\leadsto \color{blue}{x + \frac{y}{z - a} \cdot \left(z - t\right)} \]
  5. Applied egg-rr10.4

    \[\leadsto x + \color{blue}{\frac{1}{\frac{z - a}{y \cdot \left(z - t\right)}}} \]
  6. Applied egg-rr1.3

    \[\leadsto \color{blue}{{\left(\frac{y}{\frac{z - a}{z - t}} + x\right)}^{1}} \]
  7. Final simplification1.3

    \[\leadsto \frac{y}{\frac{z - a}{z - t}} + x \]

Reproduce

herbie shell --seed 2022150 
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, A"
  :precision binary64

  :herbie-target
  (+ x (/ y (/ (- z a) (- z t))))

  (+ x (/ (* y (- z t)) (- z a))))