(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
(FPCore (x y) :precision binary64 (* (* x -2.0) (- y x)))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
double code(double x, double y) {
return (x * -2.0) * (y - x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * (-2.0d0)) * (y - x)
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
public static double code(double x, double y) {
return (x * -2.0) * (y - x);
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
def code(x, y): return (x * -2.0) * (y - x)
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function code(x, y) return Float64(Float64(x * -2.0) * Float64(y - x)) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
function tmp = code(x, y) tmp = (x * -2.0) * (y - x); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(x * -2.0), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]
2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot -2\right) \cdot \left(y - x\right)




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2022150
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))