(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
(FPCore (x y) :precision binary64 (+ (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) + (0.5d0 / x)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
public static double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
def code(x, y): return (0.5 / y) + (0.5 / x)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function code(x, y) return Float64(Float64(0.5 / y) + Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
function tmp = code(x, y) tmp = (0.5 / y) + (0.5 / x); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] + N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\frac{0.5}{y} + \frac{0.5}{x}




Bits error versus x




Bits error versus y
Results
| Original | 15.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.0
Taylor expanded in x around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2022150
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))